/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | esper_script.cpp | 52 Actor_Says(kActorAnsweringMachine, 160, 3); in SCRIPT_ESPER_DLL_Initialize() 53 Actor_Says(kActorAnsweringMachine, 180, 3); in SCRIPT_ESPER_DLL_Initialize() 65 Actor_Says(kActorAnsweringMachine, 160, 3); in SCRIPT_ESPER_DLL_Initialize() 66 Actor_Says(kActorAnsweringMachine, 170, 3); in SCRIPT_ESPER_DLL_Initialize() 86 Actor_Says(kActorAnsweringMachine, 160, 3); in SCRIPT_ESPER_DLL_Initialize() 87 Actor_Says(kActorAnsweringMachine, 170, 3); in SCRIPT_ESPER_DLL_Initialize() 106 Actor_Says(kActorAnsweringMachine, 200, 3); in SCRIPT_ESPER_DLL_Initialize() 113 Actor_Says(kActorAnsweringMachine, 220, 3); in SCRIPT_ESPER_DLL_Photo_Selected() 120 Actor_Says(kActorAnsweringMachine, 220, 3); in SCRIPT_ESPER_DLL_Photo_Selected() 128 Actor_Says(kActorAnsweringMachine, 260, 3); in SCRIPT_ESPER_DLL_Photo_Selected() [all …]
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H A D | kia_script.cpp | 714 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 715 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 430); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 718 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 719 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 440); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 722 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 723 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 430); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 726 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 727 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 440); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 730 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 731 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 430); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() [all …]
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H A D | vk_script.cpp | 549 VK_Play_Speech_Line(kActorAnsweringMachine, 450, 0.5f); in SCRIPT_VK_DLL_Shutdown() 551 VK_Play_Speech_Line(kActorAnsweringMachine, 420, 0.5f); in SCRIPT_VK_DLL_Shutdown() 552 VK_Play_Speech_Line(kActorAnsweringMachine, 430, 0.5f); in SCRIPT_VK_DLL_Shutdown() 571 VK_Play_Speech_Line(kActorAnsweringMachine, 420, 0.5f); in SCRIPT_VK_DLL_Shutdown() 572 VK_Play_Speech_Line(kActorAnsweringMachine, 440, 0.5f); in SCRIPT_VK_DLL_Shutdown() 591 VK_Play_Speech_Line(kActorAnsweringMachine, 460, 0.5f); in SCRIPT_VK_DLL_Shutdown()
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H A D | police_maze.cpp | 166 Actor_Voice_Over(320, kActorAnsweringMachine); in tick() 168 Actor_Voice_Over(310, kActorAnsweringMachine); in tick()
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H A D | ai_script.cpp | 80 _AIScripts[kActorAnsweringMachine] = new AIScriptAnsweringMachine(_vm);// 39 in AIScripts()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | esper_script.cpp | 52 Actor_Says(kActorAnsweringMachine, 160, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize() 53 Actor_Says(kActorAnsweringMachine, 180, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize() 65 Actor_Says(kActorAnsweringMachine, 160, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize() 66 Actor_Says(kActorAnsweringMachine, 170, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize() 86 Actor_Says(kActorAnsweringMachine, 160, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize() 87 Actor_Says(kActorAnsweringMachine, 170, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize() 106 Actor_Says(kActorAnsweringMachine, 200, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize() 113 Actor_Says(kActorAnsweringMachine, 220, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Photo_Selected() 120 Actor_Says(kActorAnsweringMachine, 220, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Photo_Selected() 128 Actor_Says(kActorAnsweringMachine, 260, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Photo_Selected() [all …]
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H A D | kia_script.cpp | 739 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 740 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 430); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 743 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 744 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 440); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 747 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 748 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 430); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 751 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 752 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 440); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 755 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 756 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 430); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() [all …]
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H A D | vk_script.cpp | 577 VK_Play_Speech_Line(kActorAnsweringMachine, 450, 0.5f); in SCRIPT_VK_DLL_Shutdown() 579 VK_Play_Speech_Line(kActorAnsweringMachine, 420, 0.5f); in SCRIPT_VK_DLL_Shutdown() 580 VK_Play_Speech_Line(kActorAnsweringMachine, 430, 0.5f); in SCRIPT_VK_DLL_Shutdown() 601 VK_Play_Speech_Line(kActorAnsweringMachine, 420, 0.5f); in SCRIPT_VK_DLL_Shutdown() 602 VK_Play_Speech_Line(kActorAnsweringMachine, 440, 0.5f); in SCRIPT_VK_DLL_Shutdown() 623 VK_Play_Speech_Line(kActorAnsweringMachine, 460, 0.5f); in SCRIPT_VK_DLL_Shutdown()
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H A D | police_maze.cpp | 166 Actor_Voice_Over(320, kActorAnsweringMachine); in tick() 168 Actor_Voice_Over(310, kActorAnsweringMachine); in tick()
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H A D | ai_script.cpp | 80 _AIScripts[kActorAnsweringMachine] = new AIScriptAnsweringMachine(_vm);// 39 in AIScripts()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ma06.cpp | 130 Actor_Says(kActorAnsweringMachine, 70, kAnimationModeTalk); // voice print identification in PlayerWalkedIn() 132 Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk); // your floor number please in PlayerWalkedIn() 135 Actor_Says(kActorAnsweringMachine, 90, kAnimationModeTalk); // 88 thank you in PlayerWalkedIn() 175 Actor_Says(kActorAnsweringMachine, 70, kAnimationModeTalk); // voice print identification in PlayerWalkedIn() 177 Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk); // your floor number please in PlayerWalkedIn() 266 Actor_Says(kActorAnsweringMachine, 70, kAnimationModeTalk); // voice print identification in activateElevator() 268 Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk); // your floor number please in activateElevator() 291 Actor_Says(kActorAnsweringMachine, 610, kAnimationModeTalk); in activateElevator() 300 Actor_Says(kActorAnsweringMachine, 610, kAnimationModeTalk); in activateElevator() 305 Actor_Says(kActorAnsweringMachine, 90, kAnimationModeTalk); in activateElevator()
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H A D | ps06.cpp | 56 Actor_Says(kActorAnsweringMachine, 330, kAnimationModeTalk); // uploading clues in ClickedOn3DObject() 89 Actor_Says(kActorAnsweringMachine, 360, kAnimationModeTalk); in ClickedOn3DObject() 105 Actor_Says(kActorAnsweringMachine, 340, kAnimationModeTalk); // downloading clues in ClickedOn3DObject() 116 Actor_Says(kActorAnsweringMachine, 350, kAnimationModeTalk); // db transfer complete in ClickedOn3DObject() 119 Actor_Says(kActorAnsweringMachine, 360, kAnimationModeTalk); // new clues added in ClickedOn3DObject() 122 Actor_Says(kActorAnsweringMachine, 370, kAnimationModeTalk); // no clues transfered in ClickedOn3DObject()
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H A D | dr06.cpp | 101 Actor_Says(kActorAnsweringMachine, 10, kAnimationModeTalk); in ClickedOn3DObject() 102 Actor_Says(kActorAnsweringMachine, 20, kAnimationModeTalk); in ClickedOn3DObject() 103 Actor_Says(kActorAnsweringMachine, 30, kAnimationModeTalk); in ClickedOn3DObject() 111 Actor_Says(kActorAnsweringMachine, 40, kAnimationModeTalk); in ClickedOn3DObject() 113 Actor_Says(kActorAnsweringMachine, 50, kAnimationModeTalk); in ClickedOn3DObject() 114 Actor_Clue_Acquire(kActorMcCoy, kClueAnsweringMachineMessage, true, kActorAnsweringMachine); in ClickedOn3DObject() 257 ADQ_Add(kActorAnsweringMachine, 60, kAnimationModeTalk); in PlayerWalkedIn()
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H A D | ps10.cpp | 573 Actor_Says(kActorAnsweringMachine, 280, kAnimationModeTalk); in PlayerWalkedIn() 574 Actor_Says(kActorAnsweringMachine, 290, kAnimationModeTalk); in PlayerWalkedIn() 575 Actor_Says(kActorAnsweringMachine, 300, kAnimationModeTalk); in PlayerWalkedIn()
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H A D | bb07.cpp | 161 Actor_Says(kActorAnsweringMachine, 0, kAnimationModeTalk); in ClickedOn2DRegion()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ps06.cpp | 56 Actor_Says(kActorAnsweringMachine, 330, kAnimationModeTalk); // uploading clues in ClickedOn3DObject() 93 Actor_Says(kActorAnsweringMachine, 370, kAnimationModeTalk); // no clues transfered in ClickedOn3DObject() 101 Actor_Says(kActorAnsweringMachine, 340, kAnimationModeTalk); // downloading clues in ClickedOn3DObject() 104 Actor_Says(kActorAnsweringMachine, 370, kAnimationModeTalk); // no clues transfered in ClickedOn3DObject() 110 Actor_Says(kActorAnsweringMachine, 350, kAnimationModeTalk); // db transfer complete in ClickedOn3DObject() 112 Actor_Says(kActorAnsweringMachine, 360, kAnimationModeTalk); // new clues added in ClickedOn3DObject()
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H A D | ma06.cpp | 128 Actor_Says(kActorAnsweringMachine, 80, 3); // your floor number please in PlayerWalkedIn() 131 Actor_Says(kActorAnsweringMachine, 90, 3); // 88 thank you in PlayerWalkedIn() 170 Actor_Says(kActorAnsweringMachine, 80, 3); // your floor number please in PlayerWalkedIn() 258 Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk); in activateElevator() 281 Actor_Says(kActorAnsweringMachine, 610, 3); in activateElevator() 290 Actor_Says(kActorAnsweringMachine, 610, kAnimationModeTalk); in activateElevator() 295 Actor_Says(kActorAnsweringMachine, 90, 3); in activateElevator()
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H A D | dr06.cpp | 101 Actor_Says(kActorAnsweringMachine, 10, 3); in ClickedOn3DObject() 102 Actor_Says(kActorAnsweringMachine, 20, 3); in ClickedOn3DObject() 103 Actor_Says(kActorAnsweringMachine, 30, 3); in ClickedOn3DObject() 111 Actor_Says(kActorAnsweringMachine, 40, 3); in ClickedOn3DObject() 113 Actor_Says(kActorAnsweringMachine, 50, 3); in ClickedOn3DObject() 114 Actor_Clue_Acquire(kActorMcCoy, kClueAnsweringMachineMessage, true, kActorAnsweringMachine); in ClickedOn3DObject()
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H A D | ps10.cpp | 591 Actor_Says(kActorAnsweringMachine, 280, kAnimationModeTalk); in PlayerWalkedIn() 592 Actor_Says(kActorAnsweringMachine, 290, kAnimationModeTalk); in PlayerWalkedIn() 593 Actor_Says(kActorAnsweringMachine, 300, kAnimationModeTalk); in PlayerWalkedIn()
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H A D | bb07.cpp | 161 Actor_Says(kActorAnsweringMachine, 0, kAnimationModeTalk); in ClickedOn2DRegion()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | spinner.cpp | 162 _vm->_actors[kActorAnsweringMachine]->speechPlay(480, false); in chooseDestination() 364 setupDescription(kActorAnsweringMachine, 500); in destinationFocus() 367 setupDescription(kActorAnsweringMachine, 510); in destinationFocus() 370 setupDescription(kActorAnsweringMachine, 490); in destinationFocus() 373 setupDescription(kActorAnsweringMachine, 520); in destinationFocus() 376 setupDescription(kActorAnsweringMachine, 550); in destinationFocus() 379 setupDescription(kActorAnsweringMachine, 560); in destinationFocus() 382 setupDescription(kActorAnsweringMachine, 530); in destinationFocus() 385 setupDescription(kActorAnsweringMachine, 540); in destinationFocus() 388 setupDescription(kActorAnsweringMachine, 570); in destinationFocus() [all …]
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H A D | elevator.cpp | 252 setupDescription(kActorAnsweringMachine, 140); in buttonFocus() 255 setupDescription(kActorAnsweringMachine, 130); in buttonFocus() 258 setupDescription(kActorAnsweringMachine, 120); in buttonFocus() 261 setupDescription(kActorAnsweringMachine, 100); in buttonFocus() 264 setupDescription(kActorAnsweringMachine, 110); in buttonFocus() 267 setupDescription(kActorAnsweringMachine, 130); in buttonFocus() 270 setupDescription(kActorAnsweringMachine, 100); in buttonFocus() 273 setupDescription(kActorAnsweringMachine, 150); in buttonFocus()
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H A D | vk.cpp | 198 && !_vm->_actors[kActorAnsweringMachine]->isSpeeching() in tick()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | spinner.cpp | 162 _vm->_actors[kActorAnsweringMachine]->speechPlay(480, false); in chooseDestination() 364 setupDescription(kActorAnsweringMachine, 500); in destinationFocus() 367 setupDescription(kActorAnsweringMachine, 510); in destinationFocus() 370 setupDescription(kActorAnsweringMachine, 490); in destinationFocus() 373 setupDescription(kActorAnsweringMachine, 520); in destinationFocus() 376 setupDescription(kActorAnsweringMachine, 550); in destinationFocus() 379 setupDescription(kActorAnsweringMachine, 560); in destinationFocus() 382 setupDescription(kActorAnsweringMachine, 530); in destinationFocus() 385 setupDescription(kActorAnsweringMachine, 540); in destinationFocus() 388 setupDescription(kActorAnsweringMachine, 570); in destinationFocus() [all …]
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H A D | elevator.cpp | 252 setupDescription(kActorAnsweringMachine, 140); in buttonFocus() 255 setupDescription(kActorAnsweringMachine, 130); in buttonFocus() 258 setupDescription(kActorAnsweringMachine, 120); in buttonFocus() 261 setupDescription(kActorAnsweringMachine, 100); in buttonFocus() 264 setupDescription(kActorAnsweringMachine, 110); in buttonFocus() 267 setupDescription(kActorAnsweringMachine, 130); in buttonFocus() 270 setupDescription(kActorAnsweringMachine, 100); in buttonFocus() 273 setupDescription(kActorAnsweringMachine, 150); in buttonFocus()
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