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Searched refs:kActorAnsweringMachine (Results 1 – 25 of 29) sorted by relevance

12

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Desper_script.cpp52 Actor_Says(kActorAnsweringMachine, 160, 3); in SCRIPT_ESPER_DLL_Initialize()
53 Actor_Says(kActorAnsweringMachine, 180, 3); in SCRIPT_ESPER_DLL_Initialize()
65 Actor_Says(kActorAnsweringMachine, 160, 3); in SCRIPT_ESPER_DLL_Initialize()
66 Actor_Says(kActorAnsweringMachine, 170, 3); in SCRIPT_ESPER_DLL_Initialize()
86 Actor_Says(kActorAnsweringMachine, 160, 3); in SCRIPT_ESPER_DLL_Initialize()
87 Actor_Says(kActorAnsweringMachine, 170, 3); in SCRIPT_ESPER_DLL_Initialize()
106 Actor_Says(kActorAnsweringMachine, 200, 3); in SCRIPT_ESPER_DLL_Initialize()
113 Actor_Says(kActorAnsweringMachine, 220, 3); in SCRIPT_ESPER_DLL_Photo_Selected()
120 Actor_Says(kActorAnsweringMachine, 220, 3); in SCRIPT_ESPER_DLL_Photo_Selected()
128 Actor_Says(kActorAnsweringMachine, 260, 3); in SCRIPT_ESPER_DLL_Photo_Selected()
[all …]
H A Dkia_script.cpp714 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
715 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 430); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
718 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
719 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 440); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
722 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
723 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 430); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
726 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
727 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 440); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
730 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
731 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 430); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
[all …]
H A Dvk_script.cpp549 VK_Play_Speech_Line(kActorAnsweringMachine, 450, 0.5f); in SCRIPT_VK_DLL_Shutdown()
551 VK_Play_Speech_Line(kActorAnsweringMachine, 420, 0.5f); in SCRIPT_VK_DLL_Shutdown()
552 VK_Play_Speech_Line(kActorAnsweringMachine, 430, 0.5f); in SCRIPT_VK_DLL_Shutdown()
571 VK_Play_Speech_Line(kActorAnsweringMachine, 420, 0.5f); in SCRIPT_VK_DLL_Shutdown()
572 VK_Play_Speech_Line(kActorAnsweringMachine, 440, 0.5f); in SCRIPT_VK_DLL_Shutdown()
591 VK_Play_Speech_Line(kActorAnsweringMachine, 460, 0.5f); in SCRIPT_VK_DLL_Shutdown()
H A Dpolice_maze.cpp166 Actor_Voice_Over(320, kActorAnsweringMachine); in tick()
168 Actor_Voice_Over(310, kActorAnsweringMachine); in tick()
H A Dai_script.cpp80 _AIScripts[kActorAnsweringMachine] = new AIScriptAnsweringMachine(_vm);// 39 in AIScripts()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Desper_script.cpp52 Actor_Says(kActorAnsweringMachine, 160, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize()
53 Actor_Says(kActorAnsweringMachine, 180, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize()
65 Actor_Says(kActorAnsweringMachine, 160, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize()
66 Actor_Says(kActorAnsweringMachine, 170, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize()
86 Actor_Says(kActorAnsweringMachine, 160, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize()
87 Actor_Says(kActorAnsweringMachine, 170, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize()
106 Actor_Says(kActorAnsweringMachine, 200, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Initialize()
113 Actor_Says(kActorAnsweringMachine, 220, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Photo_Selected()
120 Actor_Says(kActorAnsweringMachine, 220, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Photo_Selected()
128 Actor_Says(kActorAnsweringMachine, 260, kAnimationModeTalk); in SCRIPT_ESPER_DLL_Photo_Selected()
[all …]
H A Dkia_script.cpp739 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
740 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 430); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
743 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
744 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 440); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
747 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
748 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 430); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
751 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
752 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 440); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
755 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 420); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
756 KIA_Play_Actor_Dialogue(kActorAnsweringMachine, 430); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
[all …]
H A Dvk_script.cpp577 VK_Play_Speech_Line(kActorAnsweringMachine, 450, 0.5f); in SCRIPT_VK_DLL_Shutdown()
579 VK_Play_Speech_Line(kActorAnsweringMachine, 420, 0.5f); in SCRIPT_VK_DLL_Shutdown()
580 VK_Play_Speech_Line(kActorAnsweringMachine, 430, 0.5f); in SCRIPT_VK_DLL_Shutdown()
601 VK_Play_Speech_Line(kActorAnsweringMachine, 420, 0.5f); in SCRIPT_VK_DLL_Shutdown()
602 VK_Play_Speech_Line(kActorAnsweringMachine, 440, 0.5f); in SCRIPT_VK_DLL_Shutdown()
623 VK_Play_Speech_Line(kActorAnsweringMachine, 460, 0.5f); in SCRIPT_VK_DLL_Shutdown()
H A Dpolice_maze.cpp166 Actor_Voice_Over(320, kActorAnsweringMachine); in tick()
168 Actor_Voice_Over(310, kActorAnsweringMachine); in tick()
H A Dai_script.cpp80 _AIScripts[kActorAnsweringMachine] = new AIScriptAnsweringMachine(_vm);// 39 in AIScripts()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dma06.cpp130 Actor_Says(kActorAnsweringMachine, 70, kAnimationModeTalk); // voice print identification in PlayerWalkedIn()
132 Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk); // your floor number please in PlayerWalkedIn()
135 Actor_Says(kActorAnsweringMachine, 90, kAnimationModeTalk); // 88 thank you in PlayerWalkedIn()
175 Actor_Says(kActorAnsweringMachine, 70, kAnimationModeTalk); // voice print identification in PlayerWalkedIn()
177 Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk); // your floor number please in PlayerWalkedIn()
266 Actor_Says(kActorAnsweringMachine, 70, kAnimationModeTalk); // voice print identification in activateElevator()
268 Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk); // your floor number please in activateElevator()
291 Actor_Says(kActorAnsweringMachine, 610, kAnimationModeTalk); in activateElevator()
300 Actor_Says(kActorAnsweringMachine, 610, kAnimationModeTalk); in activateElevator()
305 Actor_Says(kActorAnsweringMachine, 90, kAnimationModeTalk); in activateElevator()
H A Dps06.cpp56 Actor_Says(kActorAnsweringMachine, 330, kAnimationModeTalk); // uploading clues in ClickedOn3DObject()
89 Actor_Says(kActorAnsweringMachine, 360, kAnimationModeTalk); in ClickedOn3DObject()
105 Actor_Says(kActorAnsweringMachine, 340, kAnimationModeTalk); // downloading clues in ClickedOn3DObject()
116 Actor_Says(kActorAnsweringMachine, 350, kAnimationModeTalk); // db transfer complete in ClickedOn3DObject()
119 Actor_Says(kActorAnsweringMachine, 360, kAnimationModeTalk); // new clues added in ClickedOn3DObject()
122 Actor_Says(kActorAnsweringMachine, 370, kAnimationModeTalk); // no clues transfered in ClickedOn3DObject()
H A Ddr06.cpp101 Actor_Says(kActorAnsweringMachine, 10, kAnimationModeTalk); in ClickedOn3DObject()
102 Actor_Says(kActorAnsweringMachine, 20, kAnimationModeTalk); in ClickedOn3DObject()
103 Actor_Says(kActorAnsweringMachine, 30, kAnimationModeTalk); in ClickedOn3DObject()
111 Actor_Says(kActorAnsweringMachine, 40, kAnimationModeTalk); in ClickedOn3DObject()
113 Actor_Says(kActorAnsweringMachine, 50, kAnimationModeTalk); in ClickedOn3DObject()
114 Actor_Clue_Acquire(kActorMcCoy, kClueAnsweringMachineMessage, true, kActorAnsweringMachine); in ClickedOn3DObject()
257 ADQ_Add(kActorAnsweringMachine, 60, kAnimationModeTalk); in PlayerWalkedIn()
H A Dps10.cpp573 Actor_Says(kActorAnsweringMachine, 280, kAnimationModeTalk); in PlayerWalkedIn()
574 Actor_Says(kActorAnsweringMachine, 290, kAnimationModeTalk); in PlayerWalkedIn()
575 Actor_Says(kActorAnsweringMachine, 300, kAnimationModeTalk); in PlayerWalkedIn()
H A Dbb07.cpp161 Actor_Says(kActorAnsweringMachine, 0, kAnimationModeTalk); in ClickedOn2DRegion()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dps06.cpp56 Actor_Says(kActorAnsweringMachine, 330, kAnimationModeTalk); // uploading clues in ClickedOn3DObject()
93 Actor_Says(kActorAnsweringMachine, 370, kAnimationModeTalk); // no clues transfered in ClickedOn3DObject()
101 Actor_Says(kActorAnsweringMachine, 340, kAnimationModeTalk); // downloading clues in ClickedOn3DObject()
104 Actor_Says(kActorAnsweringMachine, 370, kAnimationModeTalk); // no clues transfered in ClickedOn3DObject()
110 Actor_Says(kActorAnsweringMachine, 350, kAnimationModeTalk); // db transfer complete in ClickedOn3DObject()
112 Actor_Says(kActorAnsweringMachine, 360, kAnimationModeTalk); // new clues added in ClickedOn3DObject()
H A Dma06.cpp128 Actor_Says(kActorAnsweringMachine, 80, 3); // your floor number please in PlayerWalkedIn()
131 Actor_Says(kActorAnsweringMachine, 90, 3); // 88 thank you in PlayerWalkedIn()
170 Actor_Says(kActorAnsweringMachine, 80, 3); // your floor number please in PlayerWalkedIn()
258 Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk); in activateElevator()
281 Actor_Says(kActorAnsweringMachine, 610, 3); in activateElevator()
290 Actor_Says(kActorAnsweringMachine, 610, kAnimationModeTalk); in activateElevator()
295 Actor_Says(kActorAnsweringMachine, 90, 3); in activateElevator()
H A Ddr06.cpp101 Actor_Says(kActorAnsweringMachine, 10, 3); in ClickedOn3DObject()
102 Actor_Says(kActorAnsweringMachine, 20, 3); in ClickedOn3DObject()
103 Actor_Says(kActorAnsweringMachine, 30, 3); in ClickedOn3DObject()
111 Actor_Says(kActorAnsweringMachine, 40, 3); in ClickedOn3DObject()
113 Actor_Says(kActorAnsweringMachine, 50, 3); in ClickedOn3DObject()
114 Actor_Clue_Acquire(kActorMcCoy, kClueAnsweringMachineMessage, true, kActorAnsweringMachine); in ClickedOn3DObject()
H A Dps10.cpp591 Actor_Says(kActorAnsweringMachine, 280, kAnimationModeTalk); in PlayerWalkedIn()
592 Actor_Says(kActorAnsweringMachine, 290, kAnimationModeTalk); in PlayerWalkedIn()
593 Actor_Says(kActorAnsweringMachine, 300, kAnimationModeTalk); in PlayerWalkedIn()
H A Dbb07.cpp161 Actor_Says(kActorAnsweringMachine, 0, kAnimationModeTalk); in ClickedOn2DRegion()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dspinner.cpp162 _vm->_actors[kActorAnsweringMachine]->speechPlay(480, false); in chooseDestination()
364 setupDescription(kActorAnsweringMachine, 500); in destinationFocus()
367 setupDescription(kActorAnsweringMachine, 510); in destinationFocus()
370 setupDescription(kActorAnsweringMachine, 490); in destinationFocus()
373 setupDescription(kActorAnsweringMachine, 520); in destinationFocus()
376 setupDescription(kActorAnsweringMachine, 550); in destinationFocus()
379 setupDescription(kActorAnsweringMachine, 560); in destinationFocus()
382 setupDescription(kActorAnsweringMachine, 530); in destinationFocus()
385 setupDescription(kActorAnsweringMachine, 540); in destinationFocus()
388 setupDescription(kActorAnsweringMachine, 570); in destinationFocus()
[all …]
H A Delevator.cpp252 setupDescription(kActorAnsweringMachine, 140); in buttonFocus()
255 setupDescription(kActorAnsweringMachine, 130); in buttonFocus()
258 setupDescription(kActorAnsweringMachine, 120); in buttonFocus()
261 setupDescription(kActorAnsweringMachine, 100); in buttonFocus()
264 setupDescription(kActorAnsweringMachine, 110); in buttonFocus()
267 setupDescription(kActorAnsweringMachine, 130); in buttonFocus()
270 setupDescription(kActorAnsweringMachine, 100); in buttonFocus()
273 setupDescription(kActorAnsweringMachine, 150); in buttonFocus()
H A Dvk.cpp198 && !_vm->_actors[kActorAnsweringMachine]->isSpeeching() in tick()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dspinner.cpp162 _vm->_actors[kActorAnsweringMachine]->speechPlay(480, false); in chooseDestination()
364 setupDescription(kActorAnsweringMachine, 500); in destinationFocus()
367 setupDescription(kActorAnsweringMachine, 510); in destinationFocus()
370 setupDescription(kActorAnsweringMachine, 490); in destinationFocus()
373 setupDescription(kActorAnsweringMachine, 520); in destinationFocus()
376 setupDescription(kActorAnsweringMachine, 550); in destinationFocus()
379 setupDescription(kActorAnsweringMachine, 560); in destinationFocus()
382 setupDescription(kActorAnsweringMachine, 530); in destinationFocus()
385 setupDescription(kActorAnsweringMachine, 540); in destinationFocus()
388 setupDescription(kActorAnsweringMachine, 570); in destinationFocus()
[all …]
H A Delevator.cpp252 setupDescription(kActorAnsweringMachine, 140); in buttonFocus()
255 setupDescription(kActorAnsweringMachine, 130); in buttonFocus()
258 setupDescription(kActorAnsweringMachine, 120); in buttonFocus()
261 setupDescription(kActorAnsweringMachine, 100); in buttonFocus()
264 setupDescription(kActorAnsweringMachine, 110); in buttonFocus()
267 setupDescription(kActorAnsweringMachine, 130); in buttonFocus()
270 setupDescription(kActorAnsweringMachine, 100); in buttonFocus()
273 setupDescription(kActorAnsweringMachine, 150); in buttonFocus()

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