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Searched refs:kActorBryant (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dbryant.cpp49 Actor_Put_In_Set(kActorBryant, kSetBB05); in Initialize()
51 Actor_Set_Goal_Number(kActorBryant, 100); in Initialize()
59 Actor_Set_Goal_Number(kActorBryant, 101); in Update()
79 Actor_Set_Goal_Number(kActorBryant, 102); in CompletedMovementTrack()
82 Actor_Set_Goal_Number(kActorBryant, 101); in CompletedMovementTrack()
119 AI_Movement_Track_Flush(kActorBryant); in ShotAtAndHit()
136 AI_Movement_Track_Flush(kActorBryant); in GoalChanged()
146 AI_Movement_Track_Repeat(kActorBryant); in GoalChanged()
155 AI_Movement_Track_Repeat(kActorBryant); in GoalChanged()
209 AI_Movement_Track_Repeat(kActorBryant); in GoalChanged()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dbryant.cpp49 Actor_Put_In_Set(kActorBryant, kSetBB05); in Initialize()
51 Actor_Set_Goal_Number(kActorBryant, 100); in Initialize()
59 Actor_Set_Goal_Number(kActorBryant, 101); in Update()
79 Actor_Set_Goal_Number(kActorBryant, 102); in CompletedMovementTrack()
82 Actor_Set_Goal_Number(kActorBryant, 101); in CompletedMovementTrack()
119 AI_Movement_Track_Flush(kActorBryant); in ShotAtAndHit()
136 AI_Movement_Track_Flush(kActorBryant); in GoalChanged()
146 AI_Movement_Track_Repeat(kActorBryant); in GoalChanged()
156 AI_Movement_Track_Repeat(kActorBryant); in GoalChanged()
221 AI_Movement_Track_Repeat(kActorBryant); in GoalChanged()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dbb03.cpp122 Actor_Set_Targetable(kActorBryant, false); in ClickedOnExit()
H A Dbb05.cpp213 Actor_Set_Goal_Number(kActorBryant, 101); in PlayerWalkedIn()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dbb03.cpp122 Actor_Set_Targetable(kActorBryant, false); in ClickedOnExit()
H A Dbb05.cpp213 Actor_Set_Goal_Number(kActorBryant, 101); in PlayerWalkedIn()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dai_script.cpp95 _AIScripts[kActorBryant] = new AIScriptBryant(_vm); // 54 in AIScripts()
H A Dinit_script.cpp2965 Actor_Set_Health(kActorBryant, 50, 50); in Init_Actor_Health()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dai_script.cpp95 _AIScripts[kActorBryant] = new AIScriptBryant(_vm); // 54 in AIScripts()
H A Dinit_script.cpp2974 Actor_Set_Health(kActorBryant, 50, 50); in Init_Actor_Health()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h83 kActorBryant = 54, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h83 kActorBryant = 54, // Used as Sebastian's Bear doll in Bradbury enumerator