Searched refs:kActorBryant (Results 1 – 12 of 12) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | bryant.cpp | 49 Actor_Put_In_Set(kActorBryant, kSetBB05); in Initialize() 51 Actor_Set_Goal_Number(kActorBryant, 100); in Initialize() 59 Actor_Set_Goal_Number(kActorBryant, 101); in Update() 79 Actor_Set_Goal_Number(kActorBryant, 102); in CompletedMovementTrack() 82 Actor_Set_Goal_Number(kActorBryant, 101); in CompletedMovementTrack() 119 AI_Movement_Track_Flush(kActorBryant); in ShotAtAndHit() 136 AI_Movement_Track_Flush(kActorBryant); in GoalChanged() 146 AI_Movement_Track_Repeat(kActorBryant); in GoalChanged() 155 AI_Movement_Track_Repeat(kActorBryant); in GoalChanged() 209 AI_Movement_Track_Repeat(kActorBryant); in GoalChanged() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | bryant.cpp | 49 Actor_Put_In_Set(kActorBryant, kSetBB05); in Initialize() 51 Actor_Set_Goal_Number(kActorBryant, 100); in Initialize() 59 Actor_Set_Goal_Number(kActorBryant, 101); in Update() 79 Actor_Set_Goal_Number(kActorBryant, 102); in CompletedMovementTrack() 82 Actor_Set_Goal_Number(kActorBryant, 101); in CompletedMovementTrack() 119 AI_Movement_Track_Flush(kActorBryant); in ShotAtAndHit() 136 AI_Movement_Track_Flush(kActorBryant); in GoalChanged() 146 AI_Movement_Track_Repeat(kActorBryant); in GoalChanged() 156 AI_Movement_Track_Repeat(kActorBryant); in GoalChanged() 221 AI_Movement_Track_Repeat(kActorBryant); in GoalChanged() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | bb03.cpp | 122 Actor_Set_Targetable(kActorBryant, false); in ClickedOnExit()
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H A D | bb05.cpp | 213 Actor_Set_Goal_Number(kActorBryant, 101); in PlayerWalkedIn()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | bb03.cpp | 122 Actor_Set_Targetable(kActorBryant, false); in ClickedOnExit()
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H A D | bb05.cpp | 213 Actor_Set_Goal_Number(kActorBryant, 101); in PlayerWalkedIn()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | ai_script.cpp | 95 _AIScripts[kActorBryant] = new AIScriptBryant(_vm); // 54 in AIScripts()
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H A D | init_script.cpp | 2965 Actor_Set_Health(kActorBryant, 50, 50); in Init_Actor_Health()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | ai_script.cpp | 95 _AIScripts[kActorBryant] = new AIScriptBryant(_vm); // 54 in AIScripts()
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H A D | init_script.cpp | 2974 Actor_Set_Health(kActorBryant, 50, 50); in Init_Actor_Health()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 83 kActorBryant = 54, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 83 kActorBryant = 54, // Used as Sebastian's Bear doll in Bradbury enumerator
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