/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | officer_leary.cpp | 126 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 0, k… in Update() 132 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 1, k… in Update() 138 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 5, k… in Update() 144 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 7, k… in Update() 150 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 3, k… in Update() 156 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 18, … in Update() 162 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 11, … in Update() 172 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 10, … in Update() 179 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 13, … in Update() 186 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 14, … in Update() [all …]
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H A D | officer_grayford.cpp | 117 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() 124 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() 135 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() 142 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() 150 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() 157 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() 171 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 7… in Update() 178 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 3… in Update() 185 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 0… in Update() 192 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() [all …]
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H A D | mutant1.cpp | 337 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 11, kAni… in GoalChanged() 343 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 10, kAni… in GoalChanged() 347 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 12, kAni… in GoalChanged() 353 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 14, kAni… in GoalChanged()
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H A D | clovis.cpp | 492 …Non_Player_Actor_Combat_Mode_On(kActorLucy, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimati… in GoalChanged() 510 …Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAni… in GoalChanged() 516 …Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnima… in GoalChanged() 522 …Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimat… in GoalChanged() 528 …Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimati… in GoalChanged() 534 …Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimat… in GoalChanged() 540 …Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnim… in GoalChanged()
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H A D | mutant3.cpp | 330 …Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 11, kAni… in GoalChanged() 336 …Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 10, kAni… in GoalChanged() 342 …Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 14, kAni… in GoalChanged()
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H A D | mutant2.cpp | 319 …Non_Player_Actor_Combat_Mode_On(kActorMutant2, kActorCombatStateIdle, false, kActorMcCoy, 11, kAni… in GoalChanged() 325 …Non_Player_Actor_Combat_Mode_On(kActorMutant2, kActorCombatStateIdle, false, kActorMcCoy, 10, kAni… in GoalChanged() 331 …Non_Player_Actor_Combat_Mode_On(kActorMutant2, kActorCombatStateIdle, false, kActorMcCoy, 14, kAni… in GoalChanged()
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H A D | free_slot_b.cpp | 139 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in CompletedMovementTrack() 233 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in GoalChanged()
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H A D | free_slot_a.cpp | 196 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotA, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in CompletedMovementTrack() 347 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotA, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in GoalChanged()
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H A D | sadik.cpp | 422 …Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimati… in GoalChanged() 478 …Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimati… in GoalChanged()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | officer_leary.cpp | 127 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 0, k… in Update() 134 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 1, k… in Update() 141 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 5, k… in Update() 148 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 7, k… in Update() 155 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 3, k… in Update() 162 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 18, … in Update() 169 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 11, … in Update() 180 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 10, … in Update() 189 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 13, … in Update() 198 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 14, … in Update() [all …]
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H A D | officer_grayford.cpp | 118 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() 125 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() 136 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() 145 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() 154 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() 161 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() 175 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 7… in Update() 182 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 3… in Update() 189 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 0… in Update() 196 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update() [all …]
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H A D | mutant1.cpp | 337 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 11, kAni… in GoalChanged() 345 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 10, kAni… in GoalChanged() 349 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 12, kAni… in GoalChanged() 357 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 14, kAni… in GoalChanged()
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H A D | clovis.cpp | 515 …Non_Player_Actor_Combat_Mode_On(kActorLucy, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimati… in GoalChanged() 533 …Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAni… in GoalChanged() 539 …Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnima… in GoalChanged() 545 …Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimat… in GoalChanged() 551 …Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimati… in GoalChanged() 557 …Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimat… in GoalChanged() 563 …Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnim… in GoalChanged()
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H A D | mutant2.cpp | 324 …Non_Player_Actor_Combat_Mode_On(kActorMutant2, kActorCombatStateIdle, false, kActorMcCoy, 11, kAni… in GoalChanged() 332 …Non_Player_Actor_Combat_Mode_On(kActorMutant2, kActorCombatStateIdle, false, kActorMcCoy, 10, kAni… in GoalChanged() 340 …Non_Player_Actor_Combat_Mode_On(kActorMutant2, kActorCombatStateIdle, false, kActorMcCoy, 14, kAni… in GoalChanged()
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H A D | mutant3.cpp | 335 …Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 11, kAni… in GoalChanged() 343 …Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 10, kAni… in GoalChanged() 351 …Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 14, kAni… in GoalChanged()
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H A D | free_slot_b.cpp | 147 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in CompletedMovementTrack() 243 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in GoalChanged()
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H A D | free_slot_a.cpp | 204 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotA, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in CompletedMovementTrack() 364 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotA, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in GoalChanged()
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H A D | sadik.cpp | 425 …Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimati… in GoalChanged() 481 …Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimati… in GoalChanged()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_combat.cpp | 188 _state = kActorCombatStateIdle; in tick() 192 _state = kActorCombatStateIdle; in tick() 385 _state = kActorCombatStateIdle; in cover() 510 _state = kActorCombatStateIdle; in flee()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_combat.cpp | 188 _state = kActorCombatStateIdle; in tick() 192 _state = kActorCombatStateIdle; in tick() 387 _state = kActorCombatStateIdle; in cover() 512 _state = kActorCombatStateIdle; in flee()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ct07.cpp | 93 …Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 2, kAnimat… in PlayerWalkedIn()
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H A D | kp05.cpp | 170 …Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimat… in PlayerWalkedIn()
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H A D | nr01.cpp | 421 …Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 3, kAnimati… in PlayerWalkedIn()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ct07.cpp | 93 …Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 2, kAnimat… in PlayerWalkedIn()
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H A D | kp05.cpp | 170 …Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimat… in PlayerWalkedIn()
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