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Searched refs:kActorCombatStateIdle (Results 1 – 25 of 34) sorted by relevance

12

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dofficer_leary.cpp126 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 0, k… in Update()
132 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 1, k… in Update()
138 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 5, k… in Update()
144 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 7, k… in Update()
150 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 3, k… in Update()
156 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 18, … in Update()
162 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 11, … in Update()
172 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 10, … in Update()
179 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 13, … in Update()
186 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 14, … in Update()
[all …]
H A Dofficer_grayford.cpp117 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
124 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
135 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
142 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
150 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
157 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
171 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 7… in Update()
178 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 3… in Update()
185 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 0… in Update()
192 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
[all …]
H A Dmutant1.cpp337 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 11, kAni… in GoalChanged()
343 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 10, kAni… in GoalChanged()
347 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 12, kAni… in GoalChanged()
353 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 14, kAni… in GoalChanged()
H A Dclovis.cpp492 …Non_Player_Actor_Combat_Mode_On(kActorLucy, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimati… in GoalChanged()
510 …Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAni… in GoalChanged()
516 …Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnima… in GoalChanged()
522 …Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimat… in GoalChanged()
528 …Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimati… in GoalChanged()
534 …Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimat… in GoalChanged()
540 …Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnim… in GoalChanged()
H A Dmutant3.cpp330 …Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 11, kAni… in GoalChanged()
336 …Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 10, kAni… in GoalChanged()
342 …Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 14, kAni… in GoalChanged()
H A Dmutant2.cpp319 …Non_Player_Actor_Combat_Mode_On(kActorMutant2, kActorCombatStateIdle, false, kActorMcCoy, 11, kAni… in GoalChanged()
325 …Non_Player_Actor_Combat_Mode_On(kActorMutant2, kActorCombatStateIdle, false, kActorMcCoy, 10, kAni… in GoalChanged()
331 …Non_Player_Actor_Combat_Mode_On(kActorMutant2, kActorCombatStateIdle, false, kActorMcCoy, 14, kAni… in GoalChanged()
H A Dfree_slot_b.cpp139 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in CompletedMovementTrack()
233 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in GoalChanged()
H A Dfree_slot_a.cpp196 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotA, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in CompletedMovementTrack()
347 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotA, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in GoalChanged()
H A Dsadik.cpp422 …Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimati… in GoalChanged()
478 …Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimati… in GoalChanged()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dofficer_leary.cpp127 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 0, k… in Update()
134 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 1, k… in Update()
141 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 5, k… in Update()
148 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 7, k… in Update()
155 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 3, k… in Update()
162 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 18, … in Update()
169 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 11, … in Update()
180 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 10, … in Update()
189 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 13, … in Update()
198 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 14, … in Update()
[all …]
H A Dofficer_grayford.cpp118 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
125 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
136 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
145 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
154 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
161 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
175 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 7… in Update()
182 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 3… in Update()
189 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 0… in Update()
196 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1… in Update()
[all …]
H A Dmutant1.cpp337 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 11, kAni… in GoalChanged()
345 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 10, kAni… in GoalChanged()
349 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 12, kAni… in GoalChanged()
357 …Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 14, kAni… in GoalChanged()
H A Dclovis.cpp515 …Non_Player_Actor_Combat_Mode_On(kActorLucy, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimati… in GoalChanged()
533 …Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAni… in GoalChanged()
539 …Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnima… in GoalChanged()
545 …Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimat… in GoalChanged()
551 …Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimati… in GoalChanged()
557 …Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimat… in GoalChanged()
563 …Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnim… in GoalChanged()
H A Dmutant2.cpp324 …Non_Player_Actor_Combat_Mode_On(kActorMutant2, kActorCombatStateIdle, false, kActorMcCoy, 11, kAni… in GoalChanged()
332 …Non_Player_Actor_Combat_Mode_On(kActorMutant2, kActorCombatStateIdle, false, kActorMcCoy, 10, kAni… in GoalChanged()
340 …Non_Player_Actor_Combat_Mode_On(kActorMutant2, kActorCombatStateIdle, false, kActorMcCoy, 14, kAni… in GoalChanged()
H A Dmutant3.cpp335 …Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 11, kAni… in GoalChanged()
343 …Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 10, kAni… in GoalChanged()
351 …Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 14, kAni… in GoalChanged()
H A Dfree_slot_b.cpp147 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in CompletedMovementTrack()
243 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in GoalChanged()
H A Dfree_slot_a.cpp204 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotA, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in CompletedMovementTrack()
364 …Non_Player_Actor_Combat_Mode_On(kActorFreeSlotA, kActorCombatStateIdle, false, kActorMcCoy, 8, kAn… in GoalChanged()
H A Dsadik.cpp425 …Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimati… in GoalChanged()
481 …Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimati… in GoalChanged()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.cpp188 _state = kActorCombatStateIdle; in tick()
192 _state = kActorCombatStateIdle; in tick()
385 _state = kActorCombatStateIdle; in cover()
510 _state = kActorCombatStateIdle; in flee()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.cpp188 _state = kActorCombatStateIdle; in tick()
192 _state = kActorCombatStateIdle; in tick()
387 _state = kActorCombatStateIdle; in cover()
512 _state = kActorCombatStateIdle; in flee()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dct07.cpp93 …Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 2, kAnimat… in PlayerWalkedIn()
H A Dkp05.cpp170 …Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimat… in PlayerWalkedIn()
H A Dnr01.cpp421 …Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 3, kAnimati… in PlayerWalkedIn()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dct07.cpp93 …Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 2, kAnimat… in PlayerWalkedIn()
H A Dkp05.cpp170 …Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimat… in PlayerWalkedIn()

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