Searched refs:kActorCount (Results 1 – 13 of 13) sorted by relevance
111 static const int kActorCount = 100; variable112 static const int kActorVoiceOver = kActorCount - 1;184 Actor *_actors[kActorCount];
218 for (int i = 0; i != kActorCount; ++i) { in BladeRunnerEngine()605 assert(actorCount < kActorCount); in startup()813 int actorCount = kActorCount; in shutdown()
1966 if (actorId >= 0 && actorId < _vm->kActorCount) { in cmdList()
112 static const int kActorCount = 100; variable113 static const int kActorVoiceOver = kActorCount - 1;187 Actor *_actors[kActorCount];
224 for (int i = 0; i != kActorCount; ++i) { in BladeRunnerEngine()635 assert(actorCount < kActorCount); in startup()864 int actorCount = kActorCount; in shutdown()
2082 if (actorId >= 0 && actorId < _vm->kActorCount) { in cmdList()
1428 for (i = kPlayerActors; i < kActorCount; i++) { in newActor()1440 if (i >= kActorCount) in newActor()3378 while (actorIndex < kActorCount) { in updateActorStates()3388 for (actorIndex = 0; actorIndex < kActorCount; actorIndex++) { in updateActorStates()3479 for (; i < kActorCount; i++) { in initActors()3497 out->writeSint16LE(kActorCount); in saveActors()3499 debugC(3, kDebugSaveload, "... kActorCount = %d", kActorCount); in saveActors()3501 for (int i = 0; i < kActorCount; ++i) in saveActors()3514 for (int i = 0; i < kActorCount; i++) { in loadActors()3525 for (int i = 0; i < kActorCount; ++i) { in loadActors()[all …]
261 kActorCount = 575 enumerator
234 for (int i = 0; i < kActorCount; ++i) { in loadBands()
346 if (obj->_index >= kActorCount + ActorBaseID || obj->_index < ActorBaseID) in isActor()380 if (id - ActorBaseID >= kActorCount) in objectAddress()401 for (int i = 0; i < kActorCount; ++i) { in nameIndexToID()431 for (int i = 0; i < kActorCount; ++i) { in nameToID()3030 for (i = 0; i < kActorCount; i++) { in initObjects()4569 actorUpdateCount = kActorCount / actorCycleTime; in doBackgroundSimulation()4609 if (actorIndex >= kActorCount) actorIndex = 0; in doBackgroundSimulation()
61 return (id >= ActorBaseID && id < ActorBaseID + kActorCount); in isActor()
354 assert(actorId < BladeRunnerEngine::kActorCount); in Actor_Voice_Over()
359 assert(actorId < BladeRunnerEngine::kActorCount); in Actor_Voice_Over()