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Searched refs:kActorCount (Results 1 – 13 of 13) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.h111 static const int kActorCount = 100; variable
112 static const int kActorVoiceOver = kActorCount - 1;
184 Actor *_actors[kActorCount];
H A Dbladerunner.cpp218 for (int i = 0; i != kActorCount; ++i) { in BladeRunnerEngine()
605 assert(actorCount < kActorCount); in startup()
813 int actorCount = kActorCount; in shutdown()
H A Ddebugger.cpp1966 if (actorId >= 0 && actorId < _vm->kActorCount) { in cmdList()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.h112 static const int kActorCount = 100; variable
113 static const int kActorVoiceOver = kActorCount - 1;
187 Actor *_actors[kActorCount];
H A Dbladerunner.cpp224 for (int i = 0; i != kActorCount; ++i) { in BladeRunnerEngine()
635 assert(actorCount < kActorCount); in startup()
864 int actorCount = kActorCount; in shutdown()
H A Ddebugger.cpp2082 if (actorId >= 0 && actorId < _vm->kActorCount) { in cmdList()
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dactor.cpp1428 for (i = kPlayerActors; i < kActorCount; i++) { in newActor()
1440 if (i >= kActorCount) in newActor()
3378 while (actorIndex < kActorCount) { in updateActorStates()
3388 for (actorIndex = 0; actorIndex < kActorCount; actorIndex++) { in updateActorStates()
3479 for (; i < kActorCount; i++) { in initActors()
3497 out->writeSint16LE(kActorCount); in saveActors()
3499 debugC(3, kDebugSaveload, "... kActorCount = %d", kActorCount); in saveActors()
3501 for (int i = 0; i < kActorCount; ++i) in saveActors()
3514 for (int i = 0; i < kActorCount; i++) { in loadActors()
3525 for (int i = 0; i < kActorCount; ++i) { in loadActors()
[all …]
H A Didtypes.h261 kActorCount = 575 enumerator
H A Dband.cpp234 for (int i = 0; i < kActorCount; ++i) { in loadBands()
H A Dobjects.cpp346 if (obj->_index >= kActorCount + ActorBaseID || obj->_index < ActorBaseID) in isActor()
380 if (id - ActorBaseID >= kActorCount) in objectAddress()
401 for (int i = 0; i < kActorCount; ++i) { in nameIndexToID()
431 for (int i = 0; i < kActorCount; ++i) { in nameToID()
3030 for (i = 0; i < kActorCount; i++) { in initObjects()
4569 actorUpdateCount = kActorCount / actorCycleTime; in doBackgroundSimulation()
4609 if (actorIndex >= kActorCount) actorIndex = 0; in doBackgroundSimulation()
H A Dobjproto.h61 return (id >= ActorBaseID && id < ActorBaseID + kActorCount); in isActor()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp354 assert(actorId < BladeRunnerEngine::kActorCount); in Actor_Voice_Over()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp359 assert(actorId < BladeRunnerEngine::kActorCount); in Actor_Voice_Over()