/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ps01.cpp | 290 Actor_Clue_Acquire(kActorMcCoy, kClueDispatchHitAndRun, false, kActorDispatcher); in PlayerWalkedIn() 291 ADQ_Add(kActorDispatcher, 80, kAnimationModeTalk); in PlayerWalkedIn() 297 ADQ_Add(kActorDispatcher, 90, kAnimationModeTalk); in PlayerWalkedIn() 298 ADQ_Add(kActorDispatcher, 100, kAnimationModeTalk); in PlayerWalkedIn() 299 ADQ_Add(kActorDispatcher, 110, kAnimationModeTalk); in PlayerWalkedIn() 306 ADQ_Add(kActorDispatcher, 120, kAnimationModeTalk); in PlayerWalkedIn() 307 ADQ_Add(kActorDispatcher, 130, kAnimationModeTalk); in PlayerWalkedIn() 308 ADQ_Add(kActorDispatcher, 140, kAnimationModeTalk); in PlayerWalkedIn() 309 ADQ_Add(kActorDispatcher, 150, kAnimationModeTalk); in PlayerWalkedIn()
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H A D | ma01.cpp | 274 Actor_Clue_Acquire(kActorMcCoy, kClueDispatchHitAndRun, false, kActorDispatcher); in PlayerWalkedIn() 275 ADQ_Add(kActorDispatcher, 80, kAnimationModeTalk); in PlayerWalkedIn() 281 ADQ_Add(kActorDispatcher, 90, kAnimationModeTalk); in PlayerWalkedIn() 282 ADQ_Add(kActorDispatcher, 100, kAnimationModeTalk); in PlayerWalkedIn() 283 ADQ_Add(kActorDispatcher, 110, kAnimationModeTalk); in PlayerWalkedIn() 290 ADQ_Add(kActorDispatcher, 120, kAnimationModeTalk); in PlayerWalkedIn() 291 ADQ_Add(kActorDispatcher, 130, kAnimationModeTalk); in PlayerWalkedIn() 292 ADQ_Add(kActorDispatcher, 140, kAnimationModeTalk); in PlayerWalkedIn() 293 ADQ_Add(kActorDispatcher, 150, kAnimationModeTalk); in PlayerWalkedIn()
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H A D | ug04.cpp | 172 ADQ_Add(kActorDispatcher, 340, kAnimationModeTalk); // Southern Kipple Unit 2 LA. in PlayerWalkedIn() 176 ADQ_Add(kActorDispatcher, 350, kAnimationModeTalk); in PlayerWalkedIn() 177 ADQ_Add(kActorDispatcher, 360, kAnimationModeTalk); in PlayerWalkedIn() 182 ADQ_Add(kActorDispatcher, 350, kAnimationModeTalk); in PlayerWalkedIn() 183 ADQ_Add(kActorDispatcher, 360, kAnimationModeTalk); in PlayerWalkedIn()
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H A D | kp02.cpp | 155 ADQ_Add(kActorDispatcher, 300, kAnimationModeTalk); in PlayerWalkedIn() 156 ADQ_Add(kActorDispatcher, 310, kAnimationModeTalk); in PlayerWalkedIn()
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H A D | hf06.cpp | 323 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds() 324 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds() 325 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 280, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
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H A D | hf05.cpp | 764 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds() 765 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds() 766 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 280, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
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H A D | rc02.cpp | 61 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 10, 60, 5, 5, 100, 100, -101, -101, 1,… in InitializeScene() 62 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 10, 60, 5, 5, 100, 100, -101, -101, 1,… in InitializeScene()
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H A D | rc04.cpp | 486 Actor_Says(kActorDispatcher, 40, 3); in PlayerWalkedIn()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ps01.cpp | 290 Actor_Clue_Acquire(kActorMcCoy, kClueDispatchHitAndRun, false, kActorDispatcher); in PlayerWalkedIn() 291 ADQ_Add(kActorDispatcher, 80, kAnimationModeTalk); in PlayerWalkedIn() 297 ADQ_Add(kActorDispatcher, 90, kAnimationModeTalk); in PlayerWalkedIn() 298 ADQ_Add(kActorDispatcher, 100, kAnimationModeTalk); in PlayerWalkedIn() 299 ADQ_Add(kActorDispatcher, 110, kAnimationModeTalk); in PlayerWalkedIn() 306 ADQ_Add(kActorDispatcher, 120, kAnimationModeTalk); in PlayerWalkedIn() 307 ADQ_Add(kActorDispatcher, 130, kAnimationModeTalk); in PlayerWalkedIn() 308 ADQ_Add(kActorDispatcher, 140, kAnimationModeTalk); in PlayerWalkedIn() 309 ADQ_Add(kActorDispatcher, 150, kAnimationModeTalk); in PlayerWalkedIn()
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H A D | ma01.cpp | 274 Actor_Clue_Acquire(kActorMcCoy, kClueDispatchHitAndRun, false, kActorDispatcher); in PlayerWalkedIn() 275 ADQ_Add(kActorDispatcher, 80, kAnimationModeTalk); in PlayerWalkedIn() 281 ADQ_Add(kActorDispatcher, 90, kAnimationModeTalk); in PlayerWalkedIn() 282 ADQ_Add(kActorDispatcher, 100, kAnimationModeTalk); in PlayerWalkedIn() 283 ADQ_Add(kActorDispatcher, 110, kAnimationModeTalk); in PlayerWalkedIn() 290 ADQ_Add(kActorDispatcher, 120, kAnimationModeTalk); in PlayerWalkedIn() 291 ADQ_Add(kActorDispatcher, 130, kAnimationModeTalk); in PlayerWalkedIn() 292 ADQ_Add(kActorDispatcher, 140, kAnimationModeTalk); in PlayerWalkedIn() 293 ADQ_Add(kActorDispatcher, 150, kAnimationModeTalk); in PlayerWalkedIn()
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H A D | ug04.cpp | 172 ADQ_Add(kActorDispatcher, 340, kAnimationModeTalk); // Southern Kipple Unit 2 LA. in PlayerWalkedIn() 176 ADQ_Add(kActorDispatcher, 350, kAnimationModeTalk); in PlayerWalkedIn() 177 ADQ_Add(kActorDispatcher, 360, kAnimationModeTalk); in PlayerWalkedIn() 182 ADQ_Add(kActorDispatcher, 350, kAnimationModeTalk); in PlayerWalkedIn() 183 ADQ_Add(kActorDispatcher, 360, kAnimationModeTalk); in PlayerWalkedIn()
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H A D | kp02.cpp | 155 ADQ_Add(kActorDispatcher, 300, kAnimationModeTalk); in PlayerWalkedIn() 156 ADQ_Add(kActorDispatcher, 310, kAnimationModeTalk); in PlayerWalkedIn()
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H A D | hf06.cpp | 325 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds() 326 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds() 327 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 280, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
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H A D | hf05.cpp | 849 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds() 850 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds() 851 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 280, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
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H A D | rc02.cpp | 61 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 10u, 60u, 5, 5, 100, 100, -101, -101, … in InitializeScene() 62 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 10u, 60u, 5, 5, 100, 100, -101, -101, … in InitializeScene()
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H A D | rc04.cpp | 503 Actor_Says(kActorDispatcher, 40, 3); in PlayerWalkedIn()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | kia_script.cpp | 190 KIA_Play_Actor_Dialogue(kActorDispatcher, 90); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 191 KIA_Play_Actor_Dialogue(kActorDispatcher, 100); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 192 KIA_Play_Actor_Dialogue(kActorDispatcher, 110); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 193 KIA_Play_Actor_Dialogue(kActorDispatcher, 120); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 194 KIA_Play_Actor_Dialogue(kActorDispatcher, 130); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 195 KIA_Play_Actor_Dialogue(kActorDispatcher, 140); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 196 KIA_Play_Actor_Dialogue(kActorDispatcher, 150); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
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H A D | ai_script.cpp | 79 _AIScripts[kActorDispatcher] = new AIScriptDispatcher(_vm); // 38 in AIScripts()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | kia_script.cpp | 211 KIA_Play_Actor_Dialogue(kActorDispatcher, 90); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 212 KIA_Play_Actor_Dialogue(kActorDispatcher, 100); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 213 KIA_Play_Actor_Dialogue(kActorDispatcher, 110); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 214 KIA_Play_Actor_Dialogue(kActorDispatcher, 120); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 215 KIA_Play_Actor_Dialogue(kActorDispatcher, 130); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 216 KIA_Play_Actor_Dialogue(kActorDispatcher, 140); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 217 KIA_Play_Actor_Dialogue(kActorDispatcher, 150); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
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H A D | ai_script.cpp | 79 _AIScripts[kActorDispatcher] = new AIScriptDispatcher(_vm); // 38 in AIScripts()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | steele.cpp | 1290 Actor_Says(kActorDispatcher, 0, kAnimationModeTalk); in GoalChanged() 1291 Actor_Says(kActorDispatcher, 10, kAnimationModeTalk); in GoalChanged() 1304 Actor_Says(kActorDispatcher, 30, kAnimationModeTalk); in GoalChanged()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | steele.cpp | 1293 Actor_Says(kActorDispatcher, 0, kAnimationModeTalk); in GoalChanged() 1294 Actor_Says(kActorDispatcher, 10, kAnimationModeTalk); in GoalChanged() 1307 Actor_Says(kActorDispatcher, 30, kAnimationModeTalk); in GoalChanged()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 67 kActorDispatcher = 38, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor.cpp | 1430 case kActorDispatcher: in speechPlay()
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H A D | game_constants.h | 67 …kActorDispatcher = 38, // Used for actor speech and ambient sound (essentially empty AI scri… enumerator
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