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Searched refs:kActorDispatcher (Results 1 – 25 of 27) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dps01.cpp290 Actor_Clue_Acquire(kActorMcCoy, kClueDispatchHitAndRun, false, kActorDispatcher); in PlayerWalkedIn()
291 ADQ_Add(kActorDispatcher, 80, kAnimationModeTalk); in PlayerWalkedIn()
297 ADQ_Add(kActorDispatcher, 90, kAnimationModeTalk); in PlayerWalkedIn()
298 ADQ_Add(kActorDispatcher, 100, kAnimationModeTalk); in PlayerWalkedIn()
299 ADQ_Add(kActorDispatcher, 110, kAnimationModeTalk); in PlayerWalkedIn()
306 ADQ_Add(kActorDispatcher, 120, kAnimationModeTalk); in PlayerWalkedIn()
307 ADQ_Add(kActorDispatcher, 130, kAnimationModeTalk); in PlayerWalkedIn()
308 ADQ_Add(kActorDispatcher, 140, kAnimationModeTalk); in PlayerWalkedIn()
309 ADQ_Add(kActorDispatcher, 150, kAnimationModeTalk); in PlayerWalkedIn()
H A Dma01.cpp274 Actor_Clue_Acquire(kActorMcCoy, kClueDispatchHitAndRun, false, kActorDispatcher); in PlayerWalkedIn()
275 ADQ_Add(kActorDispatcher, 80, kAnimationModeTalk); in PlayerWalkedIn()
281 ADQ_Add(kActorDispatcher, 90, kAnimationModeTalk); in PlayerWalkedIn()
282 ADQ_Add(kActorDispatcher, 100, kAnimationModeTalk); in PlayerWalkedIn()
283 ADQ_Add(kActorDispatcher, 110, kAnimationModeTalk); in PlayerWalkedIn()
290 ADQ_Add(kActorDispatcher, 120, kAnimationModeTalk); in PlayerWalkedIn()
291 ADQ_Add(kActorDispatcher, 130, kAnimationModeTalk); in PlayerWalkedIn()
292 ADQ_Add(kActorDispatcher, 140, kAnimationModeTalk); in PlayerWalkedIn()
293 ADQ_Add(kActorDispatcher, 150, kAnimationModeTalk); in PlayerWalkedIn()
H A Dug04.cpp172 ADQ_Add(kActorDispatcher, 340, kAnimationModeTalk); // Southern Kipple Unit 2 LA. in PlayerWalkedIn()
176 ADQ_Add(kActorDispatcher, 350, kAnimationModeTalk); in PlayerWalkedIn()
177 ADQ_Add(kActorDispatcher, 360, kAnimationModeTalk); in PlayerWalkedIn()
182 ADQ_Add(kActorDispatcher, 350, kAnimationModeTalk); in PlayerWalkedIn()
183 ADQ_Add(kActorDispatcher, 360, kAnimationModeTalk); in PlayerWalkedIn()
H A Dkp02.cpp155 ADQ_Add(kActorDispatcher, 300, kAnimationModeTalk); in PlayerWalkedIn()
156 ADQ_Add(kActorDispatcher, 310, kAnimationModeTalk); in PlayerWalkedIn()
H A Dhf06.cpp323 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
324 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
325 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 280, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
H A Dhf05.cpp764 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
765 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
766 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 280, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
H A Drc02.cpp61 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 10, 60, 5, 5, 100, 100, -101, -101, 1,… in InitializeScene()
62 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 10, 60, 5, 5, 100, 100, -101, -101, 1,… in InitializeScene()
H A Drc04.cpp486 Actor_Says(kActorDispatcher, 40, 3); in PlayerWalkedIn()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dps01.cpp290 Actor_Clue_Acquire(kActorMcCoy, kClueDispatchHitAndRun, false, kActorDispatcher); in PlayerWalkedIn()
291 ADQ_Add(kActorDispatcher, 80, kAnimationModeTalk); in PlayerWalkedIn()
297 ADQ_Add(kActorDispatcher, 90, kAnimationModeTalk); in PlayerWalkedIn()
298 ADQ_Add(kActorDispatcher, 100, kAnimationModeTalk); in PlayerWalkedIn()
299 ADQ_Add(kActorDispatcher, 110, kAnimationModeTalk); in PlayerWalkedIn()
306 ADQ_Add(kActorDispatcher, 120, kAnimationModeTalk); in PlayerWalkedIn()
307 ADQ_Add(kActorDispatcher, 130, kAnimationModeTalk); in PlayerWalkedIn()
308 ADQ_Add(kActorDispatcher, 140, kAnimationModeTalk); in PlayerWalkedIn()
309 ADQ_Add(kActorDispatcher, 150, kAnimationModeTalk); in PlayerWalkedIn()
H A Dma01.cpp274 Actor_Clue_Acquire(kActorMcCoy, kClueDispatchHitAndRun, false, kActorDispatcher); in PlayerWalkedIn()
275 ADQ_Add(kActorDispatcher, 80, kAnimationModeTalk); in PlayerWalkedIn()
281 ADQ_Add(kActorDispatcher, 90, kAnimationModeTalk); in PlayerWalkedIn()
282 ADQ_Add(kActorDispatcher, 100, kAnimationModeTalk); in PlayerWalkedIn()
283 ADQ_Add(kActorDispatcher, 110, kAnimationModeTalk); in PlayerWalkedIn()
290 ADQ_Add(kActorDispatcher, 120, kAnimationModeTalk); in PlayerWalkedIn()
291 ADQ_Add(kActorDispatcher, 130, kAnimationModeTalk); in PlayerWalkedIn()
292 ADQ_Add(kActorDispatcher, 140, kAnimationModeTalk); in PlayerWalkedIn()
293 ADQ_Add(kActorDispatcher, 150, kAnimationModeTalk); in PlayerWalkedIn()
H A Dug04.cpp172 ADQ_Add(kActorDispatcher, 340, kAnimationModeTalk); // Southern Kipple Unit 2 LA. in PlayerWalkedIn()
176 ADQ_Add(kActorDispatcher, 350, kAnimationModeTalk); in PlayerWalkedIn()
177 ADQ_Add(kActorDispatcher, 360, kAnimationModeTalk); in PlayerWalkedIn()
182 ADQ_Add(kActorDispatcher, 350, kAnimationModeTalk); in PlayerWalkedIn()
183 ADQ_Add(kActorDispatcher, 360, kAnimationModeTalk); in PlayerWalkedIn()
H A Dkp02.cpp155 ADQ_Add(kActorDispatcher, 300, kAnimationModeTalk); in PlayerWalkedIn()
156 ADQ_Add(kActorDispatcher, 310, kAnimationModeTalk); in PlayerWalkedIn()
H A Dhf06.cpp325 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
326 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
327 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 280, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
H A Dhf05.cpp849 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
850 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
851 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 280, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
H A Drc02.cpp61 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 10u, 60u, 5, 5, 100, 100, -101, -101, … in InitializeScene()
62 …Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 10u, 60u, 5, 5, 100, 100, -101, -101, … in InitializeScene()
H A Drc04.cpp503 Actor_Says(kActorDispatcher, 40, 3); in PlayerWalkedIn()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dkia_script.cpp190 KIA_Play_Actor_Dialogue(kActorDispatcher, 90); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
191 KIA_Play_Actor_Dialogue(kActorDispatcher, 100); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
192 KIA_Play_Actor_Dialogue(kActorDispatcher, 110); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
193 KIA_Play_Actor_Dialogue(kActorDispatcher, 120); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
194 KIA_Play_Actor_Dialogue(kActorDispatcher, 130); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
195 KIA_Play_Actor_Dialogue(kActorDispatcher, 140); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
196 KIA_Play_Actor_Dialogue(kActorDispatcher, 150); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
H A Dai_script.cpp79 _AIScripts[kActorDispatcher] = new AIScriptDispatcher(_vm); // 38 in AIScripts()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dkia_script.cpp211 KIA_Play_Actor_Dialogue(kActorDispatcher, 90); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
212 KIA_Play_Actor_Dialogue(kActorDispatcher, 100); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
213 KIA_Play_Actor_Dialogue(kActorDispatcher, 110); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
214 KIA_Play_Actor_Dialogue(kActorDispatcher, 120); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
215 KIA_Play_Actor_Dialogue(kActorDispatcher, 130); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
216 KIA_Play_Actor_Dialogue(kActorDispatcher, 140); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
217 KIA_Play_Actor_Dialogue(kActorDispatcher, 150); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
H A Dai_script.cpp79 _AIScripts[kActorDispatcher] = new AIScriptDispatcher(_vm); // 38 in AIScripts()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dsteele.cpp1290 Actor_Says(kActorDispatcher, 0, kAnimationModeTalk); in GoalChanged()
1291 Actor_Says(kActorDispatcher, 10, kAnimationModeTalk); in GoalChanged()
1304 Actor_Says(kActorDispatcher, 30, kAnimationModeTalk); in GoalChanged()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dsteele.cpp1293 Actor_Says(kActorDispatcher, 0, kAnimationModeTalk); in GoalChanged()
1294 Actor_Says(kActorDispatcher, 10, kAnimationModeTalk); in GoalChanged()
1307 Actor_Says(kActorDispatcher, 30, kAnimationModeTalk); in GoalChanged()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h67 kActorDispatcher = 38, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.cpp1430 case kActorDispatcher: in speechPlay()
H A Dgame_constants.h67kActorDispatcher = 38, // Used for actor speech and ambient sound (essentially empty AI scri… enumerator

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