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Searched refs:kActorOfficerLeary (Results 1 – 25 of 37) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dofficer_leary.cpp41 Actor_Put_In_Set(kActorOfficerLeary, kSetRC01); in Initialize()
44 Actor_Set_Frame_Rate_FPS(kActorOfficerLeary, 8); in Initialize()
51 AI_Movement_Track_Flush(kActorOfficerLeary); in Update()
59 AI_Movement_Track_Flush(kActorOfficerLeary); in Update()
116 Actor_Set_Health(kActorOfficerLeary, 40, 40); in Update()
281 Actor_Set_Health(kActorOfficerLeary, 50, 50); in ShotAtAndHit()
326 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged()
360 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged()
373 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged()
378 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dofficer_leary.cpp42 Actor_Put_In_Set(kActorOfficerLeary, kSetRC01); in Initialize()
45 Actor_Set_Frame_Rate_FPS(kActorOfficerLeary, 8); in Initialize()
52 AI_Movement_Track_Flush(kActorOfficerLeary); in Update()
60 AI_Movement_Track_Flush(kActorOfficerLeary); in Update()
117 Actor_Set_Health(kActorOfficerLeary, 40, 40); in Update()
295 Actor_Set_Health(kActorOfficerLeary, 50, 50); in ShotAtAndHit()
350 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged()
386 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged()
401 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged()
407 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Drc01.cpp282 Actor_Says(kActorOfficerLeary, 0, 12); in ClickedOn3DObject()
364 Actor_Says(kActorOfficerLeary, 120, 19); in ClickedOnActor()
371 Actor_Says(kActorOfficerLeary, 90, 16); in ClickedOnActor()
387 Actor_Says(kActorOfficerLeary, 40, 13); in ClickedOnActor()
389 Actor_Says(kActorOfficerLeary, 50, 14); in ClickedOnActor()
390 Actor_Says(kActorOfficerLeary, 60, 15); in ClickedOnActor()
393 Actor_Says(kActorOfficerLeary, 70, 16); in ClickedOnActor()
395 Actor_Says(kActorOfficerLeary, 80, 18); in ClickedOnActor()
425 Actor_Says(kActorOfficerLeary, 20, 12); in ClickedOnItem()
432 ADQ_Add(kActorOfficerLeary, 30, -1); in ClickedOnItem()
[all …]
H A Dug07.cpp181 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyBlockingUG07); in PlayerWalkedIn()
193 && (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyBlockingUG07 in PlayerWalkedOut()
197 Non_Player_Actor_Combat_Mode_Off(kActorOfficerLeary); in PlayerWalkedOut()
199 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPrepareToHuntAroundAct4); in PlayerWalkedOut()
H A Dhf05.cpp100 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPoliceWait60SecondsToAttackHF05); in ClickedOn3DObject()
291 if (actorId == kActorOfficerLeary in ActorChangedGoal()
332 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPoliceWait120SecondsToAttackHF05); in PlayerWalkedIn()
672 Actor_Put_In_Set(kActorOfficerLeary, kSetHF05); in policeAttack()
673 Actor_Set_At_XYZ(kActorOfficerLeary, 430.4f, 40.63f, -258.18f, 300); in policeAttack()
679 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4… in policeAttack()
843 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
844 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
845 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 340, 5u, 90u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
846 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 360, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
H A Dhf06.cpp319 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
320 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
321 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 340, 5u, 90u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
322 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 360, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
H A Dug05.cpp209 if (!Actor_Query_In_Set(kActorOfficerLeary, kSetUG05)) { in PlayerWalkedIn()
210 Actor_Put_In_Set(kActorOfficerLeary, kSetUG05); in PlayerWalkedIn()
211 Actor_Set_At_XYZ(kActorOfficerLeary, 0.0f, -1.37f, -1400.0f, 768); in PlayerWalkedIn()
H A Dug04.cpp175 ADQ_Add(kActorOfficerLeary, 240, kAnimationModeTalk); // LA, South Kipple Unit 2. Go ahead. in PlayerWalkedIn()
178 ADQ_Add(kActorOfficerLeary, 250, kAnimationModeTalk); in PlayerWalkedIn()
H A Dps01.cpp293 ADQ_Add(kActorOfficerLeary, 340, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn()
301 ADQ_Add(kActorOfficerLeary, 350, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
H A Dma01.cpp277 ADQ_Add(kActorOfficerLeary, 340, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn()
285 ADQ_Add(kActorOfficerLeary, 350, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
H A Dhf01.cpp340 Actor_Put_In_Set(kActorOfficerLeary, kSetHF01); in PlayerWalkedIn()
341 Actor_Set_At_XYZ(kActorOfficerLeary, 8.2f, 8.0f, -346.67f, 1021); in PlayerWalkedIn()
344 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4… in PlayerWalkedIn()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Drc01.cpp273 Actor_Says(kActorOfficerLeary, 0, 12); in ClickedOn3DObject()
339 Actor_Says(kActorOfficerLeary, 100, 15); in ClickedOnActor()
352 Actor_Says(kActorOfficerLeary, 90, 16); in ClickedOnActor()
368 Actor_Says(kActorOfficerLeary, 40, 13); in ClickedOnActor()
370 Actor_Says(kActorOfficerLeary, 50, 14); in ClickedOnActor()
371 Actor_Says(kActorOfficerLeary, 60, 15); in ClickedOnActor()
374 Actor_Says(kActorOfficerLeary, 70, 16); in ClickedOnActor()
376 Actor_Says(kActorOfficerLeary, 80, 18); in ClickedOnActor()
406 Actor_Says(kActorOfficerLeary, 20, 12); in ClickedOnItem()
413 ADQ_Add(kActorOfficerLeary, 30, -1); in ClickedOnItem()
[all …]
H A Dug07.cpp181 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyBlockingUG07); in PlayerWalkedIn()
193 && (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyBlockingUG07 in PlayerWalkedOut()
197 Non_Player_Actor_Combat_Mode_Off(kActorOfficerLeary); in PlayerWalkedOut()
199 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPrepareToHuntAroundAct4); in PlayerWalkedOut()
H A Dhf05.cpp100 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPoliceWait60SecondsToAttackHF05); in ClickedOn3DObject()
287 if (actorId == kActorOfficerLeary in ActorChangedGoal()
328 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPoliceWait120SecondsToAttackHF05); in PlayerWalkedIn()
594 Actor_Put_In_Set(kActorOfficerLeary, kSetHF05); in policeAttack()
595 Actor_Set_At_XYZ(kActorOfficerLeary, 430.4f, 40.63f, -258.18f, 300); in policeAttack()
601 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4… in policeAttack()
758 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
759 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
760 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 340, 5, 90, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
761 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 360, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
H A Dhf06.cpp317 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
318 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
319 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 340, 5, 90, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
320 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 360, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
H A Dug05.cpp209 if (!Actor_Query_In_Set(kActorOfficerLeary, kSetUG05)) { in PlayerWalkedIn()
210 Actor_Put_In_Set(kActorOfficerLeary, kSetUG05); in PlayerWalkedIn()
211 Actor_Set_At_XYZ(kActorOfficerLeary, 0.0f, -1.37f, -1400.0f, 768); in PlayerWalkedIn()
H A Dug04.cpp175 ADQ_Add(kActorOfficerLeary, 240, kAnimationModeTalk); // LA, South Kipple Unit 2. Go ahead. in PlayerWalkedIn()
178 ADQ_Add(kActorOfficerLeary, 250, kAnimationModeTalk); in PlayerWalkedIn()
H A Dps01.cpp293 ADQ_Add(kActorOfficerLeary, 340, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn()
301 ADQ_Add(kActorOfficerLeary, 350, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
H A Dma01.cpp277 ADQ_Add(kActorOfficerLeary, 340, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn()
285 ADQ_Add(kActorOfficerLeary, 350, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
H A Dhf01.cpp334 Actor_Put_In_Set(kActorOfficerLeary, kSetHF01); in PlayerWalkedIn()
335 Actor_Set_At_XYZ(kActorOfficerLeary, 8.2f, 8.0f, -346.67f, 1021); in PlayerWalkedIn()
338 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4… in PlayerWalkedIn()
H A Dma04.cpp297 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyEndOfAct1); in PlayerWalkedIn()
298 Actor_Put_In_Set(kActorOfficerLeary, kSetFreeSlotC); in PlayerWalkedIn()
299 Actor_Set_At_Waypoint(kActorOfficerLeary, 35, 0); // kSetFreeSlotC in PlayerWalkedIn()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dinit_script.cpp2763 Actor_Set_Friendliness_To_Other(kActorGordo, kActorOfficerLeary, 40); in Init_Actor_Friendliness()
2773 Actor_Set_Friendliness_To_Other(kActorGuzza, kActorOfficerLeary, 55); in Init_Actor_Friendliness()
2816 Actor_Set_Friendliness_To_Other(kActorZuben, kActorOfficerLeary, 35); in Init_Actor_Friendliness()
2821 Actor_Set_Friendliness_To_Other(kActorOfficerLeary, kActorGuzza, 75); in Init_Actor_Friendliness()
2827 Actor_Set_Friendliness_To_Other(kActorOfficerLeary, kActorKlein, 85); in Init_Actor_Friendliness()
2829 Actor_Set_Friendliness_To_Other(kActorOfficerLeary, kActorGaff, 85); in Init_Actor_Friendliness()
2853 Actor_Set_Friendliness_To_Other(kActorKlein, kActorOfficerLeary, 70); in Init_Actor_Friendliness()
2869 Actor_Set_Friendliness_To_Other(kActorGaff, kActorOfficerLeary, 70); in Init_Actor_Friendliness()
2888 Actor_Set_Combat_Aggressiveness(kActorOfficerLeary, 70); in Init_Actor_Combat_Aggressiveness()
2909 Actor_Set_Intelligence(kActorOfficerLeary, 50); in Init_Actor_Intelligence()
[all …]
H A Dkia_script.cpp43 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 40); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
46 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 0); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
111 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 100); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
114 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 120); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
115 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 130); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dinit_script.cpp2772 Actor_Set_Friendliness_To_Other(kActorGordo, kActorOfficerLeary, 40); in Init_Actor_Friendliness()
2782 Actor_Set_Friendliness_To_Other(kActorGuzza, kActorOfficerLeary, 55); in Init_Actor_Friendliness()
2825 Actor_Set_Friendliness_To_Other(kActorZuben, kActorOfficerLeary, 35); in Init_Actor_Friendliness()
2830 Actor_Set_Friendliness_To_Other(kActorOfficerLeary, kActorGuzza, 75); in Init_Actor_Friendliness()
2836 Actor_Set_Friendliness_To_Other(kActorOfficerLeary, kActorKlein, 85); in Init_Actor_Friendliness()
2838 Actor_Set_Friendliness_To_Other(kActorOfficerLeary, kActorGaff, 85); in Init_Actor_Friendliness()
2862 Actor_Set_Friendliness_To_Other(kActorKlein, kActorOfficerLeary, 70); in Init_Actor_Friendliness()
2878 Actor_Set_Friendliness_To_Other(kActorGaff, kActorOfficerLeary, 70); in Init_Actor_Friendliness()
2897 Actor_Set_Combat_Aggressiveness(kActorOfficerLeary, 70); in Init_Actor_Combat_Aggressiveness()
2918 Actor_Set_Intelligence(kActorOfficerLeary, 50); in Init_Actor_Intelligence()
[all …]
H A Dkia_script.cpp43 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 40); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
46 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 0); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
128 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 100); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
129 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 110); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
131 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 100); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
135 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 120); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
136 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 130); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()

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