/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | officer_leary.cpp | 41 Actor_Put_In_Set(kActorOfficerLeary, kSetRC01); in Initialize() 44 Actor_Set_Frame_Rate_FPS(kActorOfficerLeary, 8); in Initialize() 51 AI_Movement_Track_Flush(kActorOfficerLeary); in Update() 59 AI_Movement_Track_Flush(kActorOfficerLeary); in Update() 116 Actor_Set_Health(kActorOfficerLeary, 40, 40); in Update() 281 Actor_Set_Health(kActorOfficerLeary, 50, 50); in ShotAtAndHit() 326 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged() 360 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged() 373 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged() 378 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | officer_leary.cpp | 42 Actor_Put_In_Set(kActorOfficerLeary, kSetRC01); in Initialize() 45 Actor_Set_Frame_Rate_FPS(kActorOfficerLeary, 8); in Initialize() 52 AI_Movement_Track_Flush(kActorOfficerLeary); in Update() 60 AI_Movement_Track_Flush(kActorOfficerLeary); in Update() 117 Actor_Set_Health(kActorOfficerLeary, 40, 40); in Update() 295 Actor_Set_Health(kActorOfficerLeary, 50, 50); in ShotAtAndHit() 350 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged() 386 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged() 401 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged() 407 AI_Movement_Track_Flush(kActorOfficerLeary); in GoalChanged() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | rc01.cpp | 282 Actor_Says(kActorOfficerLeary, 0, 12); in ClickedOn3DObject() 364 Actor_Says(kActorOfficerLeary, 120, 19); in ClickedOnActor() 371 Actor_Says(kActorOfficerLeary, 90, 16); in ClickedOnActor() 387 Actor_Says(kActorOfficerLeary, 40, 13); in ClickedOnActor() 389 Actor_Says(kActorOfficerLeary, 50, 14); in ClickedOnActor() 390 Actor_Says(kActorOfficerLeary, 60, 15); in ClickedOnActor() 393 Actor_Says(kActorOfficerLeary, 70, 16); in ClickedOnActor() 395 Actor_Says(kActorOfficerLeary, 80, 18); in ClickedOnActor() 425 Actor_Says(kActorOfficerLeary, 20, 12); in ClickedOnItem() 432 ADQ_Add(kActorOfficerLeary, 30, -1); in ClickedOnItem() [all …]
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H A D | ug07.cpp | 181 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyBlockingUG07); in PlayerWalkedIn() 193 && (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyBlockingUG07 in PlayerWalkedOut() 197 Non_Player_Actor_Combat_Mode_Off(kActorOfficerLeary); in PlayerWalkedOut() 199 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPrepareToHuntAroundAct4); in PlayerWalkedOut()
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H A D | hf05.cpp | 100 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPoliceWait60SecondsToAttackHF05); in ClickedOn3DObject() 291 if (actorId == kActorOfficerLeary in ActorChangedGoal() 332 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPoliceWait120SecondsToAttackHF05); in PlayerWalkedIn() 672 Actor_Put_In_Set(kActorOfficerLeary, kSetHF05); in policeAttack() 673 Actor_Set_At_XYZ(kActorOfficerLeary, 430.4f, 40.63f, -258.18f, 300); in policeAttack() 679 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4… in policeAttack() 843 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds() 844 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds() 845 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 340, 5u, 90u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds() 846 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 360, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
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H A D | hf06.cpp | 319 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds() 320 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds() 321 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 340, 5u, 90u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds() 322 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 360, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
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H A D | ug05.cpp | 209 if (!Actor_Query_In_Set(kActorOfficerLeary, kSetUG05)) { in PlayerWalkedIn() 210 Actor_Put_In_Set(kActorOfficerLeary, kSetUG05); in PlayerWalkedIn() 211 Actor_Set_At_XYZ(kActorOfficerLeary, 0.0f, -1.37f, -1400.0f, 768); in PlayerWalkedIn()
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H A D | ug04.cpp | 175 ADQ_Add(kActorOfficerLeary, 240, kAnimationModeTalk); // LA, South Kipple Unit 2. Go ahead. in PlayerWalkedIn() 178 ADQ_Add(kActorOfficerLeary, 250, kAnimationModeTalk); in PlayerWalkedIn()
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H A D | ps01.cpp | 293 ADQ_Add(kActorOfficerLeary, 340, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn() 301 ADQ_Add(kActorOfficerLeary, 350, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
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H A D | ma01.cpp | 277 ADQ_Add(kActorOfficerLeary, 340, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn() 285 ADQ_Add(kActorOfficerLeary, 350, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
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H A D | hf01.cpp | 340 Actor_Put_In_Set(kActorOfficerLeary, kSetHF01); in PlayerWalkedIn() 341 Actor_Set_At_XYZ(kActorOfficerLeary, 8.2f, 8.0f, -346.67f, 1021); in PlayerWalkedIn() 344 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4… in PlayerWalkedIn()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | rc01.cpp | 273 Actor_Says(kActorOfficerLeary, 0, 12); in ClickedOn3DObject() 339 Actor_Says(kActorOfficerLeary, 100, 15); in ClickedOnActor() 352 Actor_Says(kActorOfficerLeary, 90, 16); in ClickedOnActor() 368 Actor_Says(kActorOfficerLeary, 40, 13); in ClickedOnActor() 370 Actor_Says(kActorOfficerLeary, 50, 14); in ClickedOnActor() 371 Actor_Says(kActorOfficerLeary, 60, 15); in ClickedOnActor() 374 Actor_Says(kActorOfficerLeary, 70, 16); in ClickedOnActor() 376 Actor_Says(kActorOfficerLeary, 80, 18); in ClickedOnActor() 406 Actor_Says(kActorOfficerLeary, 20, 12); in ClickedOnItem() 413 ADQ_Add(kActorOfficerLeary, 30, -1); in ClickedOnItem() [all …]
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H A D | ug07.cpp | 181 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyBlockingUG07); in PlayerWalkedIn() 193 && (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyBlockingUG07 in PlayerWalkedOut() 197 Non_Player_Actor_Combat_Mode_Off(kActorOfficerLeary); in PlayerWalkedOut() 199 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPrepareToHuntAroundAct4); in PlayerWalkedOut()
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H A D | hf05.cpp | 100 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPoliceWait60SecondsToAttackHF05); in ClickedOn3DObject() 287 if (actorId == kActorOfficerLeary in ActorChangedGoal() 328 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPoliceWait120SecondsToAttackHF05); in PlayerWalkedIn() 594 Actor_Put_In_Set(kActorOfficerLeary, kSetHF05); in policeAttack() 595 Actor_Set_At_XYZ(kActorOfficerLeary, 430.4f, 40.63f, -258.18f, 300); in policeAttack() 601 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4… in policeAttack() 758 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds() 759 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds() 760 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 340, 5, 90, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds() 761 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 360, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
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H A D | hf06.cpp | 317 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds() 318 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds() 319 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 340, 5, 90, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds() 320 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 360, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
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H A D | ug05.cpp | 209 if (!Actor_Query_In_Set(kActorOfficerLeary, kSetUG05)) { in PlayerWalkedIn() 210 Actor_Put_In_Set(kActorOfficerLeary, kSetUG05); in PlayerWalkedIn() 211 Actor_Set_At_XYZ(kActorOfficerLeary, 0.0f, -1.37f, -1400.0f, 768); in PlayerWalkedIn()
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H A D | ug04.cpp | 175 ADQ_Add(kActorOfficerLeary, 240, kAnimationModeTalk); // LA, South Kipple Unit 2. Go ahead. in PlayerWalkedIn() 178 ADQ_Add(kActorOfficerLeary, 250, kAnimationModeTalk); in PlayerWalkedIn()
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H A D | ps01.cpp | 293 ADQ_Add(kActorOfficerLeary, 340, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn() 301 ADQ_Add(kActorOfficerLeary, 350, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
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H A D | ma01.cpp | 277 ADQ_Add(kActorOfficerLeary, 340, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn() 285 ADQ_Add(kActorOfficerLeary, 350, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
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H A D | hf01.cpp | 334 Actor_Put_In_Set(kActorOfficerLeary, kSetHF01); in PlayerWalkedIn() 335 Actor_Set_At_XYZ(kActorOfficerLeary, 8.2f, 8.0f, -346.67f, 1021); in PlayerWalkedIn() 338 …Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4… in PlayerWalkedIn()
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H A D | ma04.cpp | 297 Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyEndOfAct1); in PlayerWalkedIn() 298 Actor_Put_In_Set(kActorOfficerLeary, kSetFreeSlotC); in PlayerWalkedIn() 299 Actor_Set_At_Waypoint(kActorOfficerLeary, 35, 0); // kSetFreeSlotC in PlayerWalkedIn()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | init_script.cpp | 2763 Actor_Set_Friendliness_To_Other(kActorGordo, kActorOfficerLeary, 40); in Init_Actor_Friendliness() 2773 Actor_Set_Friendliness_To_Other(kActorGuzza, kActorOfficerLeary, 55); in Init_Actor_Friendliness() 2816 Actor_Set_Friendliness_To_Other(kActorZuben, kActorOfficerLeary, 35); in Init_Actor_Friendliness() 2821 Actor_Set_Friendliness_To_Other(kActorOfficerLeary, kActorGuzza, 75); in Init_Actor_Friendliness() 2827 Actor_Set_Friendliness_To_Other(kActorOfficerLeary, kActorKlein, 85); in Init_Actor_Friendliness() 2829 Actor_Set_Friendliness_To_Other(kActorOfficerLeary, kActorGaff, 85); in Init_Actor_Friendliness() 2853 Actor_Set_Friendliness_To_Other(kActorKlein, kActorOfficerLeary, 70); in Init_Actor_Friendliness() 2869 Actor_Set_Friendliness_To_Other(kActorGaff, kActorOfficerLeary, 70); in Init_Actor_Friendliness() 2888 Actor_Set_Combat_Aggressiveness(kActorOfficerLeary, 70); in Init_Actor_Combat_Aggressiveness() 2909 Actor_Set_Intelligence(kActorOfficerLeary, 50); in Init_Actor_Intelligence() [all …]
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H A D | kia_script.cpp | 43 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 40); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 46 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 0); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 111 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 100); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 114 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 120); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 115 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 130); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | init_script.cpp | 2772 Actor_Set_Friendliness_To_Other(kActorGordo, kActorOfficerLeary, 40); in Init_Actor_Friendliness() 2782 Actor_Set_Friendliness_To_Other(kActorGuzza, kActorOfficerLeary, 55); in Init_Actor_Friendliness() 2825 Actor_Set_Friendliness_To_Other(kActorZuben, kActorOfficerLeary, 35); in Init_Actor_Friendliness() 2830 Actor_Set_Friendliness_To_Other(kActorOfficerLeary, kActorGuzza, 75); in Init_Actor_Friendliness() 2836 Actor_Set_Friendliness_To_Other(kActorOfficerLeary, kActorKlein, 85); in Init_Actor_Friendliness() 2838 Actor_Set_Friendliness_To_Other(kActorOfficerLeary, kActorGaff, 85); in Init_Actor_Friendliness() 2862 Actor_Set_Friendliness_To_Other(kActorKlein, kActorOfficerLeary, 70); in Init_Actor_Friendliness() 2878 Actor_Set_Friendliness_To_Other(kActorGaff, kActorOfficerLeary, 70); in Init_Actor_Friendliness() 2897 Actor_Set_Combat_Aggressiveness(kActorOfficerLeary, 70); in Init_Actor_Combat_Aggressiveness() 2918 Actor_Set_Intelligence(kActorOfficerLeary, 50); in Init_Actor_Intelligence() [all …]
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H A D | kia_script.cpp | 43 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 40); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 46 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 0); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 128 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 100); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 129 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 110); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 131 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 100); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 135 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 120); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 136 KIA_Play_Actor_Dialogue(kActorOfficerLeary, 130); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
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