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Searched refs:kActorTimerClueExchange (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.cpp112 _timersLeft[kActorTimerClueExchange] = _timer4RemainDefault; in setup()
323 case kActorTimerClueExchange: in timerUpdate()
326 _timersLeft[kActorTimerClueExchange] = _timer4RemainDefault; in timerUpdate()
1828 if (_timersLeft[kActorTimerClueExchange] == 0) { in load()
1829 _timersLeft[kActorTimerClueExchange] = _timer4RemainDefault; in load()
1841 _timersLeft[kActorTimerClueExchange] = 200; in load()
H A Dgame_constants.h3544 kActorTimerClueExchange = 4, enumerator
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.cpp109 …_timersLeft[kActorTimerClueExchange] = _timer4RemainDefault; // This was in original code. We need… in setup()
285 case kActorTimerClueExchange: in timerUpdate()
288 _timersLeft[kActorTimerClueExchange] = _timer4RemainDefault; in timerUpdate()
1529 if (_timersLeft[kActorTimerClueExchange] == 0u) { in load()
1530 _timersLeft[kActorTimerClueExchange] = _timer4RemainDefault; in load()
H A Dgame_constants.h2750 kActorTimerClueExchange = 4, enumerator