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Searched refs:kActorTimers (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.h47 static const int kActorTimers = 7; variable
113 …uint32 _timersLeft[kActorTimers]; // this keeps time difference, and it is stored during save() (s…
114 …uint32 _timersLast[kActorTimers]; // this keeps actual time, and is not stored during save(), so i…
H A Dactor.cpp105 for (int i = 0; i != kActorTimers; ++i) { in setup()
224 assert(timerId >= 0 && timerId < kActorTimers); in timerStart()
233 assert(timerId >= 0 && timerId < kActorTimers); in timerReset()
238 assert(timerId >= 0 && timerId < kActorTimers); in timerLeft()
1444 for (int i = 0; i < kActorTimers; ++i) { in save()
1449 for (int i = 0; i < kActorTimers; ++i) { in save()
1524 for (int i = 0; i < kActorTimers; ++i) { in load()
1534 for (int i = 0; i < kActorTimers; ++i) { in load()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.h47 static const int kActorTimers = 7; variable
113 …int32 _timersLeft[kActorTimers]; // this keeps time difference, and it is stored during save() (s…
114 …uint32 _timersLast[kActorTimers]; // this keeps actual time, and is not stored during save(), so i…
H A Dactor.cpp106 for (int i = 0; i != kActorTimers; ++i) { in setup()
267 assert(timerId >= 0 && timerId < kActorTimers); in timerStart()
274 assert(timerId >= 0 && timerId < kActorTimers); in timerReset()
281 assert(timerId >= 0 && timerId < kActorTimers); in timerLeft()
286 for (int i = 0; i < kActorTimers; ++i) { in timersUpdate()
1742 for (int i = 0; i < kActorTimers; ++i) { in save()
1747 for (int i = 0; i < kActorTimers; ++i) { in save()
1822 for (int i = 0; i < kActorTimers; ++i) { in load()
1846 for (int i = 0; i < kActorTimers; ++i) { in load()