Searched refs:kAnimationModeCombatDie (Results 1 – 16 of 16) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | mouse.cpp | 409 …ombatAim && animationMode != kAnimationModeCombatHit && animationMode != kAnimationModeCombatDie) { in tick() 424 …mbatIdle && animationMode != kAnimationModeCombatHit && animationMode != kAnimationModeCombatDie) { in tick()
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H A D | actor_combat.cpp | 282 enemy->changeAnimationMode(kAnimationModeCombatDie, false); in hitAttempt()
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H A D | game_constants.h | 1300 kAnimationModeCombatDie = 49, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | mouse.cpp | 422 …ombatAim && animationMode != kAnimationModeCombatHit && animationMode != kAnimationModeCombatDie) { in tick() 439 …mbatIdle && animationMode != kAnimationModeCombatHit && animationMode != kAnimationModeCombatDie) { in tick()
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H A D | actor_combat.cpp | 284 enemy->changeAnimationMode(kAnimationModeCombatDie, false); in hitAttempt()
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H A D | game_constants.h | 1301 kAnimationModeCombatDie = 49, enumerator
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | steele.cpp | 514 Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatDie); in Retired() 1260 Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatDie); in GoalChanged() 2293 case kAnimationModeCombatDie: in ChangeAnimationMode()
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H A D | gordo.cpp | 1210 Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatDie); in UpdateAnimation() 1508 case kAnimationModeCombatDie: in ChangeAnimationMode()
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H A D | clovis.cpp | 355 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatDie); in GoalChanged()
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H A D | zuben.cpp | 1204 case kAnimationModeCombatDie: in ChangeAnimationMode()
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H A D | mccoy.cpp | 1801 case kAnimationModeCombatDie: in ChangeAnimationMode()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | steele.cpp | 515 Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatDie); in Retired() 1263 Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatDie); in GoalChanged() 2314 case kAnimationModeCombatDie: in ChangeAnimationMode()
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H A D | gordo.cpp | 1243 Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatDie); in UpdateAnimation() 1582 case kAnimationModeCombatDie: in ChangeAnimationMode()
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H A D | zuben.cpp | 1250 case kAnimationModeCombatDie: in ChangeAnimationMode()
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H A D | clovis.cpp | 378 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatDie); in GoalChanged()
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H A D | mccoy.cpp | 1894 case kAnimationModeCombatDie: in ChangeAnimationMode()
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