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Searched refs:kAnimationModeCombatDie (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dmouse.cpp409 …ombatAim && animationMode != kAnimationModeCombatHit && animationMode != kAnimationModeCombatDie) { in tick()
424 …mbatIdle && animationMode != kAnimationModeCombatHit && animationMode != kAnimationModeCombatDie) { in tick()
H A Dactor_combat.cpp282 enemy->changeAnimationMode(kAnimationModeCombatDie, false); in hitAttempt()
H A Dgame_constants.h1300 kAnimationModeCombatDie = 49, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dmouse.cpp422 …ombatAim && animationMode != kAnimationModeCombatHit && animationMode != kAnimationModeCombatDie) { in tick()
439 …mbatIdle && animationMode != kAnimationModeCombatHit && animationMode != kAnimationModeCombatDie) { in tick()
H A Dactor_combat.cpp284 enemy->changeAnimationMode(kAnimationModeCombatDie, false); in hitAttempt()
H A Dgame_constants.h1301 kAnimationModeCombatDie = 49, enumerator
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dsteele.cpp514 Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatDie); in Retired()
1260 Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatDie); in GoalChanged()
2293 case kAnimationModeCombatDie: in ChangeAnimationMode()
H A Dgordo.cpp1210 Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatDie); in UpdateAnimation()
1508 case kAnimationModeCombatDie: in ChangeAnimationMode()
H A Dclovis.cpp355 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatDie); in GoalChanged()
H A Dzuben.cpp1204 case kAnimationModeCombatDie: in ChangeAnimationMode()
H A Dmccoy.cpp1801 case kAnimationModeCombatDie: in ChangeAnimationMode()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dsteele.cpp515 Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatDie); in Retired()
1263 Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatDie); in GoalChanged()
2314 case kAnimationModeCombatDie: in ChangeAnimationMode()
H A Dgordo.cpp1243 Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatDie); in UpdateAnimation()
1582 case kAnimationModeCombatDie: in ChangeAnimationMode()
H A Dzuben.cpp1250 case kAnimationModeCombatDie: in ChangeAnimationMode()
H A Dclovis.cpp378 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatDie); in GoalChanged()
H A Dmccoy.cpp1894 case kAnimationModeCombatDie: in ChangeAnimationMode()