/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | combat.cpp | 150 …if (actor->getAnimationMode() != kAnimationModeHit && actor->getAnimationMode() != kAnimationModeC… in shoot() 151 actor->changeAnimationMode(kAnimationModeHit, false); in shoot()
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H A D | actor_combat.cpp | 191 …if (actor->getAnimationMode() == kAnimationModeHit || actor->getAnimationMode() == kAnimationModeC… in tick()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | combat.cpp | 150 …if (actor->getAnimationMode() != kAnimationModeHit && actor->getAnimationMode() != kAnimationModeC… in shoot() 151 actor->changeAnimationMode(kAnimationModeHit, false); in shoot()
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H A D | actor_combat.cpp | 191 …if (actor->getAnimationMode() == kAnimationModeHit || actor->getAnimationMode() == kAnimationModeC… in tick() 263 enemy->changeAnimationMode(kAnimationModeHit, false); in hitAttempt()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | kp07.cpp | 259 Actor_Change_Animation_Mode(kActorClovis, kAnimationModeHit); in DialogueQueueFlushed()
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H A D | dr04.cpp | 253 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in SceneFrameAdvanced()
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H A D | kp03.cpp | 252 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in SceneFrameAdvanced()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | kp07.cpp | 259 Actor_Change_Animation_Mode(kActorClovis, kAnimationModeHit); in DialogueQueueFlushed()
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H A D | kp03.cpp | 252 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in SceneFrameAdvanced()
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H A D | dr04.cpp | 253 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in SceneFrameAdvanced()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | sadik.cpp | 826 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in UpdateAnimation() 1008 case kAnimationModeHit: in ChangeAnimationMode()
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H A D | bullet_bob.cpp | 483 case kAnimationModeHit: in ChangeAnimationMode()
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H A D | hanoi.cpp | 719 case kAnimationModeHit: in ChangeAnimationMode()
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H A D | mccoy.cpp | 73 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in Update() 1681 case kAnimationModeHit: in ChangeAnimationMode()
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H A D | early_q.cpp | 973 case kAnimationModeHit: in ChangeAnimationMode()
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H A D | clovis.cpp | 1413 case kAnimationModeHit: in ChangeAnimationMode()
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H A D | dektora.cpp | 1316 case kAnimationModeHit: in ChangeAnimationMode()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | sadik.cpp | 855 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in UpdateAnimation() 1059 case kAnimationModeHit: in ChangeAnimationMode()
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H A D | bullet_bob.cpp | 503 case kAnimationModeHit: in ChangeAnimationMode()
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H A D | hanoi.cpp | 737 case kAnimationModeHit: in ChangeAnimationMode()
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H A D | mccoy.cpp | 73 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in Update() 1754 case kAnimationModeHit: in ChangeAnimationMode()
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H A D | early_q.cpp | 986 case kAnimationModeHit: in ChangeAnimationMode()
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H A D | lucy.cpp | 826 case kAnimationModeHit: in ChangeAnimationMode()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | police_maze.cpp | 394 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in tick()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | police_maze.cpp | 394 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in tick()
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