Home
last modified time | relevance | path

Searched refs:kAnimationModeHit (Results 1 – 25 of 37) sorted by relevance

12

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dcombat.cpp150 …if (actor->getAnimationMode() != kAnimationModeHit && actor->getAnimationMode() != kAnimationModeC… in shoot()
151 actor->changeAnimationMode(kAnimationModeHit, false); in shoot()
H A Dactor_combat.cpp191 …if (actor->getAnimationMode() == kAnimationModeHit || actor->getAnimationMode() == kAnimationModeC… in tick()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dcombat.cpp150 …if (actor->getAnimationMode() != kAnimationModeHit && actor->getAnimationMode() != kAnimationModeC… in shoot()
151 actor->changeAnimationMode(kAnimationModeHit, false); in shoot()
H A Dactor_combat.cpp191 …if (actor->getAnimationMode() == kAnimationModeHit || actor->getAnimationMode() == kAnimationModeC… in tick()
263 enemy->changeAnimationMode(kAnimationModeHit, false); in hitAttempt()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dkp07.cpp259 Actor_Change_Animation_Mode(kActorClovis, kAnimationModeHit); in DialogueQueueFlushed()
H A Ddr04.cpp253 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in SceneFrameAdvanced()
H A Dkp03.cpp252 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in SceneFrameAdvanced()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dkp07.cpp259 Actor_Change_Animation_Mode(kActorClovis, kAnimationModeHit); in DialogueQueueFlushed()
H A Dkp03.cpp252 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in SceneFrameAdvanced()
H A Ddr04.cpp253 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in SceneFrameAdvanced()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dsadik.cpp826 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in UpdateAnimation()
1008 case kAnimationModeHit: in ChangeAnimationMode()
H A Dbullet_bob.cpp483 case kAnimationModeHit: in ChangeAnimationMode()
H A Dhanoi.cpp719 case kAnimationModeHit: in ChangeAnimationMode()
H A Dmccoy.cpp73 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in Update()
1681 case kAnimationModeHit: in ChangeAnimationMode()
H A Dearly_q.cpp973 case kAnimationModeHit: in ChangeAnimationMode()
H A Dclovis.cpp1413 case kAnimationModeHit: in ChangeAnimationMode()
H A Ddektora.cpp1316 case kAnimationModeHit: in ChangeAnimationMode()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dsadik.cpp855 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in UpdateAnimation()
1059 case kAnimationModeHit: in ChangeAnimationMode()
H A Dbullet_bob.cpp503 case kAnimationModeHit: in ChangeAnimationMode()
H A Dhanoi.cpp737 case kAnimationModeHit: in ChangeAnimationMode()
H A Dmccoy.cpp73 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in Update()
1754 case kAnimationModeHit: in ChangeAnimationMode()
H A Dearly_q.cpp986 case kAnimationModeHit: in ChangeAnimationMode()
H A Dlucy.cpp826 case kAnimationModeHit: in ChangeAnimationMode()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dpolice_maze.cpp394 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in tick()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dpolice_maze.cpp394 Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); in tick()

12