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Searched refs:kBackgroundZ (Results 1 – 20 of 20) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/rooms/
H A Dmedusa.cpp29 kBackgroundZ = 10000 enumerator
46 room->addStaticLayer("m6010pa0", kBackgroundZ); in prepareRoom()
H A Dtrojan.cpp29 kBackgroundZ = 10000 enumerator
46 room->addStaticLayer("t6010pa0", kBackgroundZ); in prepareRoom()
H A Dcredits.cpp30 kBackgroundZ = 10000, enumerator
69 room->addStaticLayer("h2030pa0", kBackgroundZ); in prepareRoom()
H A Dolympus.cpp33 kBackgroundZ = 10000, enumerator
115 room->addStaticLayer("background", kBackgroundZ); in prepareRoom()
H A Doptions.cpp31 kBackgroundZ = 10000, enumerator
460 room->addStaticLayer("black", kBackgroundZ); in gameMenu()
494 room->addStaticLayer("black", kBackgroundZ); in loadMenuUser()
551 room->addStaticLayer("black", kBackgroundZ); in loadMenuSlot()
576 room->addStaticLayer("black", kBackgroundZ); in alertMenu()
609 room->addStaticLayer("black", kBackgroundZ); in saveMenu()
H A Dseriphos.cpp83 kBackgroundZ = 10000, enumerator
268 room->addStaticLayer("c7010pa0", kBackgroundZ); in prepareRoom()
H A Dvolcano.cpp37 kBackgroundZ = 10000, enumerator
185 room->addStaticLayer("background", kBackgroundZ); in prepareRoom()
H A Dmonster.cpp31 kBackgroundZ = 10000, enumerator
307 room->addStaticLayer("v7010pa0", kBackgroundZ, Common::Point(-10, -10)); // background in prepareRoom()
H A Dminos.cpp59 kBackgroundZ = 10000 enumerator
261 room->addStaticLayer("Background", kBackgroundZ); in prepareRoom()
H A Ddaedalus.cpp52 kBackgroundZ = 10000, enumerator
261 room->addStaticLayer("background", kBackgroundZ); in prepareRoom()
H A Dargo.cpp38 kBackgroundZ = 10000, enumerator
262 room->addStaticLayer("background", kBackgroundZ); in prepareRoom()
H A Dathena.cpp57 kBackgroundZ = 10000, enumerator
312 room->addStaticLayer("c8010pa0", kBackgroundZ); in prepareRoom()
H A Driverstyx.cpp31 kBackgroundZ = 10000 enumerator
275 room->addStaticLayer("background", kBackgroundZ, Common::Point(0, -50)); in prepareRoom()
H A Dcatacombs.cpp81 kBackgroundZ = 10000 enumerator
318 i == kCatacombsCenter ? kBackgroundCenterZ : kBackgroundZ); in prepareRoom()
H A Dquiz.cpp36 kBackgroundZ = 10000, enumerator
284 room->addStaticLayer("Background", kBackgroundZ); in prepareRoom()
H A Dwalloffame.cpp170 kBackgroundZ = 10000, enumerator
723 room->addStaticLayer("black background", kBackgroundZ, kOffsetRightRoom); in handleEvent()
813 room->addStaticLayer(kBackground, kBackgroundZ); in prepareRoom()
H A Dtroy.cpp62 kBackgroundZ = 10000, enumerator
551 room->addStaticLayer("t1010pa0", kBackgroundZ); in prepareRoom()
H A Dcrete.cpp75 kBackgroundZ = 10000, enumerator
851 room->addStaticLayer("r2035pa0", kBackgroundZ); // background in prepareRoom()
863 room->addStaticLayer("r1010pa0", kBackgroundZ); // background in prepareRoom()
H A Dferry.cpp31 kBackgroundZ = 10000, enumerator
636 room->addStaticLayer("V9010pA0", kBackgroundZ); in prepareRoom()
H A Dmedisle.cpp231 kBackgroundZ = 10000, enumerator
845 room->addStaticLayer("m1010pa0", kBackgroundZ); in prepareRoom()