/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/rooms/ |
H A D | medusa.cpp | 29 kBackgroundZ = 10000 enumerator 46 room->addStaticLayer("m6010pa0", kBackgroundZ); in prepareRoom()
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H A D | trojan.cpp | 29 kBackgroundZ = 10000 enumerator 46 room->addStaticLayer("t6010pa0", kBackgroundZ); in prepareRoom()
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H A D | credits.cpp | 30 kBackgroundZ = 10000, enumerator 69 room->addStaticLayer("h2030pa0", kBackgroundZ); in prepareRoom()
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H A D | olympus.cpp | 33 kBackgroundZ = 10000, enumerator 115 room->addStaticLayer("background", kBackgroundZ); in prepareRoom()
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H A D | options.cpp | 31 kBackgroundZ = 10000, enumerator 460 room->addStaticLayer("black", kBackgroundZ); in gameMenu() 494 room->addStaticLayer("black", kBackgroundZ); in loadMenuUser() 551 room->addStaticLayer("black", kBackgroundZ); in loadMenuSlot() 576 room->addStaticLayer("black", kBackgroundZ); in alertMenu() 609 room->addStaticLayer("black", kBackgroundZ); in saveMenu()
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H A D | seriphos.cpp | 83 kBackgroundZ = 10000, enumerator 268 room->addStaticLayer("c7010pa0", kBackgroundZ); in prepareRoom()
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H A D | volcano.cpp | 37 kBackgroundZ = 10000, enumerator 185 room->addStaticLayer("background", kBackgroundZ); in prepareRoom()
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H A D | monster.cpp | 31 kBackgroundZ = 10000, enumerator 307 room->addStaticLayer("v7010pa0", kBackgroundZ, Common::Point(-10, -10)); // background in prepareRoom()
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H A D | minos.cpp | 59 kBackgroundZ = 10000 enumerator 261 room->addStaticLayer("Background", kBackgroundZ); in prepareRoom()
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H A D | daedalus.cpp | 52 kBackgroundZ = 10000, enumerator 261 room->addStaticLayer("background", kBackgroundZ); in prepareRoom()
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H A D | argo.cpp | 38 kBackgroundZ = 10000, enumerator 262 room->addStaticLayer("background", kBackgroundZ); in prepareRoom()
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H A D | athena.cpp | 57 kBackgroundZ = 10000, enumerator 312 room->addStaticLayer("c8010pa0", kBackgroundZ); in prepareRoom()
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H A D | riverstyx.cpp | 31 kBackgroundZ = 10000 enumerator 275 room->addStaticLayer("background", kBackgroundZ, Common::Point(0, -50)); in prepareRoom()
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H A D | catacombs.cpp | 81 kBackgroundZ = 10000 enumerator 318 i == kCatacombsCenter ? kBackgroundCenterZ : kBackgroundZ); in prepareRoom()
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H A D | quiz.cpp | 36 kBackgroundZ = 10000, enumerator 284 room->addStaticLayer("Background", kBackgroundZ); in prepareRoom()
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H A D | walloffame.cpp | 170 kBackgroundZ = 10000, enumerator 723 room->addStaticLayer("black background", kBackgroundZ, kOffsetRightRoom); in handleEvent() 813 room->addStaticLayer(kBackground, kBackgroundZ); in prepareRoom()
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H A D | troy.cpp | 62 kBackgroundZ = 10000, enumerator 551 room->addStaticLayer("t1010pa0", kBackgroundZ); in prepareRoom()
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H A D | crete.cpp | 75 kBackgroundZ = 10000, enumerator 851 room->addStaticLayer("r2035pa0", kBackgroundZ); // background in prepareRoom() 863 room->addStaticLayer("r1010pa0", kBackgroundZ); // background in prepareRoom()
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H A D | ferry.cpp | 31 kBackgroundZ = 10000, enumerator 636 room->addStaticLayer("V9010pA0", kBackgroundZ); in prepareRoom()
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H A D | medisle.cpp | 231 kBackgroundZ = 10000, enumerator 845 room->addStaticLayer("m1010pa0", kBackgroundZ); in prepareRoom()
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