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Searched refs:kBigHit (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dactor.cpp319 if (actor->_anim == AnimationTypes::kBigHit || actor->_anim == AnimationTypes::kHit2) { in hitActor()
334 …_engine->_animations->initAnim(AnimationTypes::kBigHit, AnimType::kAnimationInsert, AnimationTypes… in hitActor()
H A Danimations.cpp698 …initAnim(AnimationTypes::kBigHit, AnimType::kAnimationAllThen, AnimationTypes::kStanding, _current… in processActorAnimations()
720 …initAnim(AnimationTypes::kBigHit, AnimType::kAnimationAllThen, AnimationTypes::kStanding, _current… in processActorAnimations()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/
H A Dshared.h236 kBigHit = 6, enumerator