/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | kia_section_crimes.h | 41 static const int kClueCount = 288; variable 57 AcquiredClue _acquiredClues[kClueCount];
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H A D | kia_section_suspects.h | 42 static const int kClueCount = 288; variable 70 AcquiredClue _acquiredClues[kClueCount];
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H A D | kia_section_clues.cpp | 60 …_cluesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, kClueCount, 1, false, Common::Rect… in KIASectionClues() 285 for (int i = 0; i < kClueCount; ++i) { in populateFilters() 385 for (int i = 0; i < kClueCount; ++i) { in populateClues()
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H A D | kia_section_clues.h | 39 static const int kClueCount = 288; variable
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H A D | kia_section_crimes.cpp | 61 for (int i = 0; i < kClueCount; ++i) { in KIASectionCrimes() 287 for (int i = 0; i < kClueCount; ++i) { in populateAcquiredClues() 377 for (int i = 0; i < kClueCount; ++i) { in populateVisibleClues()
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H A D | kia_section_suspects.cpp | 68 …_cluesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, kClueCount, 1, false, Common… in KIASectionSuspects() 79 for (int i = 0; i < kClueCount; ++i) { in KIASectionSuspects() 352 for (int i = 0; i < kClueCount; ++i) { in populateAcquiredClues()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | kia_section_crimes.h | 41 static const int kClueCount = 288; variable 57 AcquiredClue _acquiredClues[kClueCount];
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H A D | kia_section_suspects.h | 42 static const int kClueCount = 288; variable 70 AcquiredClue _acquiredClues[kClueCount];
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H A D | kia_section_clues.h | 39 static const int kClueCount = 288; variable
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H A D | kia_section_clues.cpp | 60 …_cluesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, kClueCount, 1, false, Common::Rect… in KIASectionClues() 285 for (int i = 0; i < kClueCount; ++i) { in populateFilters() 385 for (int i = 0; i < kClueCount; ++i) { in populateClues()
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H A D | kia_section_crimes.cpp | 61 for (int i = 0; i < kClueCount; ++i) { in KIASectionCrimes() 287 for (int i = 0; i < kClueCount; ++i) { in populateAcquiredClues() 377 for (int i = 0; i < kClueCount; ++i) { in populateVisibleClues()
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H A D | kia_section_suspects.cpp | 68 …_cluesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, kClueCount, 1, false, Common… in KIASectionSuspects() 79 for (int i = 0; i < kClueCount; ++i) { in KIASectionSuspects() 352 for (int i = 0; i < kClueCount; ++i) { in populateAcquiredClues()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_clues.cpp | 42 _maxCount = kClueCount; in ActorClues() 148 CluesUS clues1[kClueCount], clues2[kClueCount]; in acquireCluesByRelations() 150 int count1 = findAcquirableCluesFromActor(actorId, otherActorId, clues1, kClueCount); in acquireCluesByRelations() 151 int count2 = findAcquirableCluesFromActor(otherActorId, actorId, clues2, kClueCount); in acquireCluesByRelations()
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H A D | actor_clues.h | 36 static const int kClueCount = 288; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_clues.cpp | 42 _maxCount = kClueCount; in ActorClues() 149 CluesUS clues1[kClueCount], clues2[kClueCount]; in acquireCluesByRelations() 151 int count1 = findAcquirableCluesFromActor(actorId, otherActorId, clues1, kClueCount); in acquireCluesByRelations() 152 int count2 = findAcquirableCluesFromActor(otherActorId, actorId, clues2, kClueCount); in acquireCluesByRelations()
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H A D | actor_clues.h | 36 static const int kClueCount = 288; variable
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