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Searched refs:kClueCount (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dkia_section_crimes.h41 static const int kClueCount = 288; variable
57 AcquiredClue _acquiredClues[kClueCount];
H A Dkia_section_suspects.h42 static const int kClueCount = 288; variable
70 AcquiredClue _acquiredClues[kClueCount];
H A Dkia_section_clues.cpp60 …_cluesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, kClueCount, 1, false, Common::Rect… in KIASectionClues()
285 for (int i = 0; i < kClueCount; ++i) { in populateFilters()
385 for (int i = 0; i < kClueCount; ++i) { in populateClues()
H A Dkia_section_clues.h39 static const int kClueCount = 288; variable
H A Dkia_section_crimes.cpp61 for (int i = 0; i < kClueCount; ++i) { in KIASectionCrimes()
287 for (int i = 0; i < kClueCount; ++i) { in populateAcquiredClues()
377 for (int i = 0; i < kClueCount; ++i) { in populateVisibleClues()
H A Dkia_section_suspects.cpp68 …_cluesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, kClueCount, 1, false, Common… in KIASectionSuspects()
79 for (int i = 0; i < kClueCount; ++i) { in KIASectionSuspects()
352 for (int i = 0; i < kClueCount; ++i) { in populateAcquiredClues()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dkia_section_crimes.h41 static const int kClueCount = 288; variable
57 AcquiredClue _acquiredClues[kClueCount];
H A Dkia_section_suspects.h42 static const int kClueCount = 288; variable
70 AcquiredClue _acquiredClues[kClueCount];
H A Dkia_section_clues.h39 static const int kClueCount = 288; variable
H A Dkia_section_clues.cpp60 …_cluesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, kClueCount, 1, false, Common::Rect… in KIASectionClues()
285 for (int i = 0; i < kClueCount; ++i) { in populateFilters()
385 for (int i = 0; i < kClueCount; ++i) { in populateClues()
H A Dkia_section_crimes.cpp61 for (int i = 0; i < kClueCount; ++i) { in KIASectionCrimes()
287 for (int i = 0; i < kClueCount; ++i) { in populateAcquiredClues()
377 for (int i = 0; i < kClueCount; ++i) { in populateVisibleClues()
H A Dkia_section_suspects.cpp68 …_cluesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, kClueCount, 1, false, Common… in KIASectionSuspects()
79 for (int i = 0; i < kClueCount; ++i) { in KIASectionSuspects()
352 for (int i = 0; i < kClueCount; ++i) { in populateAcquiredClues()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_clues.cpp42 _maxCount = kClueCount; in ActorClues()
148 CluesUS clues1[kClueCount], clues2[kClueCount]; in acquireCluesByRelations()
150 int count1 = findAcquirableCluesFromActor(actorId, otherActorId, clues1, kClueCount); in acquireCluesByRelations()
151 int count2 = findAcquirableCluesFromActor(otherActorId, actorId, clues2, kClueCount); in acquireCluesByRelations()
H A Dactor_clues.h36 static const int kClueCount = 288; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_clues.cpp42 _maxCount = kClueCount; in ActorClues()
149 CluesUS clues1[kClueCount], clues2[kClueCount]; in acquireCluesByRelations()
151 int count1 = findAcquirableCluesFromActor(actorId, otherActorId, clues1, kClueCount); in acquireCluesByRelations()
152 int count2 = findAcquirableCluesFromActor(otherActorId, actorId, clues2, kClueCount); in acquireCluesByRelations()
H A Dactor_clues.h36 static const int kClueCount = 288; variable