/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | kp06.cpp | 81 if (Actor_Clue_Query(kActorSadik, kCluePowerSource)) { in ClickedOnActor() 85 } else if (Actor_Clue_Query(kActorMcCoy, kCluePowerSource)) { in ClickedOnActor() 88 Actor_Clue_Acquire(kActorSadik, kCluePowerSource, true, kActorMcCoy); in ClickedOnActor() 115 if (Actor_Clue_Query(kActorSadik, kCluePowerSource) in ClickedOnExit() 133 } else if (Actor_Clue_Query(kActorMcCoy, kCluePowerSource)) { in ClickedOnExit() 136 Actor_Clue_Acquire(kActorSadik, kCluePowerSource, true, kActorMcCoy); in ClickedOnExit()
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H A D | kp05.cpp | 59 if (!Actor_Clue_Query(kActorMcCoy, kCluePowerSource) in SceneLoaded() 82 Actor_Clue_Acquire(kActorMcCoy, kCluePowerSource, true, -1); in ClickedOnItem()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | kp06.cpp | 81 if (Actor_Clue_Query(kActorSadik, kCluePowerSource)) { in ClickedOnActor() 85 } else if (Actor_Clue_Query(kActorMcCoy, kCluePowerSource)) { in ClickedOnActor() 88 Actor_Clue_Acquire(kActorSadik, kCluePowerSource, true, kActorMcCoy); in ClickedOnActor() 115 if (Actor_Clue_Query(kActorSadik, kCluePowerSource) in ClickedOnExit() 133 } else if (Actor_Clue_Query(kActorMcCoy, kCluePowerSource)) { in ClickedOnExit() 136 Actor_Clue_Acquire(kActorSadik, kCluePowerSource, true, kActorMcCoy); in ClickedOnExit()
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H A D | kp05.cpp | 59 if (!Actor_Clue_Query(kActorMcCoy, kCluePowerSource) in SceneLoaded() 82 Actor_Clue_Acquire(kActorMcCoy, kCluePowerSource, true, -1); in ClickedOnItem()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | init_script.cpp | 227 {kCluePowerSource, 70}, 276 {kCluePowerSource, 70}, 328 {kCluePowerSource, 70}, 401 {kCluePowerSource, 70}, 451 {kCluePowerSource, 70}, 480 {kCluePowerSource, 70}, 512 {kCluePowerSource, 70}, 656 Actor_Clue_Add_To_Database(kActorLance, kCluePowerSource, 70, false, false, -1); in Init_Clues2() 815 Actor_Clue_Add_To_Database(kActorZuben, kCluePowerSource, 70, false, false, -1); in Init_Clues2() 911 Actor_Clue_Add_To_Database(kActorMia, kCluePowerSource, 50, false, false, -1); in Init_Clues2() [all …]
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H A D | kia_script.cpp | 664 case kCluePowerSource: in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | init_script.cpp | 227 {kCluePowerSource, 70}, 276 {kCluePowerSource, 70}, 328 {kCluePowerSource, 70}, 401 {kCluePowerSource, 70}, 451 {kCluePowerSource, 70}, 480 {kCluePowerSource, 70}, 512 {kCluePowerSource, 70}, 656 Actor_Clue_Add_To_Database(kActorLance, kCluePowerSource, 70, false, false, -1); in Init_Clues2() 815 Actor_Clue_Add_To_Database(kActorZuben, kCluePowerSource, 70, false, false, -1); in Init_Clues2() 911 Actor_Clue_Add_To_Database(kActorMia, kCluePowerSource, 50, false, false, -1); in Init_Clues2() [all …]
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H A D | kia_script.cpp | 689 case kCluePowerSource: in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 251 kCluePowerSource = 145, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 251 kCluePowerSource = 145, // Object enumerator
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