Searched refs:kFlagCT11DogWrapperAvailable (Results 1 – 4 of 4) sorted by relevance
67 Game_Flag_Set(kFlagCT11DogWrapperAvailable); in SceneLoaded()73 if (Game_Flag_Query(kFlagCT11DogWrapperAvailable)) { in SceneLoaded()75 Game_Flag_Reset(kFlagCT11DogWrapperAvailable); in SceneLoaded()144 if (region == 0 && Game_Flag_Query(kFlagCT11DogWrapperAvailable)) { in ClickedOn2DRegion()150 Game_Flag_Reset(kFlagCT11DogWrapperAvailable); in ClickedOn2DRegion()
67 Game_Flag_Set(kFlagCT11DogWrapperAvailable); in SceneLoaded()96 if (Game_Flag_Query(kFlagCT11DogWrapperAvailable)) { in SceneLoaded()98 Game_Flag_Reset(kFlagCT11DogWrapperAvailable); in SceneLoaded()176 if (region == 0 && Game_Flag_Query(kFlagCT11DogWrapperAvailable)) { in ClickedOn2DRegion()182 Game_Flag_Reset(kFlagCT11DogWrapperAvailable); in ClickedOn2DRegion()
1167 kFlagCT11DogWrapperAvailable = 725, enumerator