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Searched refs:kFlagHC03Available (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dhc01.cpp38 if (Game_Flag_Query(kFlagHC03Available)) { in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dhc01.cpp42 if (Game_Flag_Query(kFlagHC03Available)) { in InitializeScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dizo.cpp351 Game_Flag_Set(kFlagHC03Available); in GoalChanged()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dizo.cpp352 Game_Flag_Set(kFlagHC03Available); in GoalChanged()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h844 kFlagHC03Available = 402, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h844 kFlagHC03Available = 402, enumerator