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Searched refs:kFlagHF04DoorsClosed (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dhf04.cpp49 if (Game_Flag_Query(kFlagHF04DoorsClosed)) { in InitializeScene()
57 if (Game_Flag_Query(kFlagHF04DoorsClosed)) { in SceneLoaded()
73 Game_Flag_Reset(kFlagHF04DoorsClosed); in SceneLoaded()
142 Game_Flag_Set(kFlagHF04DoorsClosed); in SceneFrameAdvanced()
157 Game_Flag_Reset(kFlagHF04DoorsClosed); in SceneFrameAdvanced()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dhf04.cpp49 if (Game_Flag_Query(kFlagHF04DoorsClosed)) { in InitializeScene()
57 if (Game_Flag_Query(kFlagHF04DoorsClosed)) { in SceneLoaded()
73 Game_Flag_Reset(kFlagHF04DoorsClosed); in SceneLoaded()
142 Game_Flag_Set(kFlagHF04DoorsClosed); in SceneFrameAdvanced()
157 Game_Flag_Reset(kFlagHF04DoorsClosed); in SceneFrameAdvanced()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dlucy.cpp159 Game_Flag_Reset(kFlagHF04DoorsClosed); in CompletedMovementTrack()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dlucy.cpp171 Game_Flag_Reset(kFlagHF04DoorsClosed); in CompletedMovementTrack()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h1026 kFlagHF04DoorsClosed = 584, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1026 kFlagHF04DoorsClosed = 584, enumerator