Searched refs:kFlagHF04DoorsClosed (Results 1 – 6 of 6) sorted by relevance
49 if (Game_Flag_Query(kFlagHF04DoorsClosed)) { in InitializeScene()57 if (Game_Flag_Query(kFlagHF04DoorsClosed)) { in SceneLoaded()73 Game_Flag_Reset(kFlagHF04DoorsClosed); in SceneLoaded()142 Game_Flag_Set(kFlagHF04DoorsClosed); in SceneFrameAdvanced()157 Game_Flag_Reset(kFlagHF04DoorsClosed); in SceneFrameAdvanced()
159 Game_Flag_Reset(kFlagHF04DoorsClosed); in CompletedMovementTrack()
171 Game_Flag_Reset(kFlagHF04DoorsClosed); in CompletedMovementTrack()
1026 kFlagHF04DoorsClosed = 584, enumerator