Searched refs:kFlagKP02Available (Results 1 – 6 of 6) sorted by relevance
37 if (Game_Flag_Query(kFlagKP02Available)) { in InitializeScene()56 if (Game_Flag_Query(kFlagKP02Available)) { in InitializeScene()
515 Game_Flag_Set(kFlagKP02Available); in GoalChanged()
540 Game_Flag_Set(kFlagKP02Available); in GoalChanged()
815 kFlagKP02Available = 373, enumerator