Searched refs:kFlagKP03BombActive (Results 1 – 4 of 4) sorted by relevance
57 Game_Flag_Set(kFlagKP03BombActive); in InitializeScene()100 Game_Flag_Reset(kFlagKP03BombActive); in ClickedOn3DObject()114 if (Game_Flag_Query(kFlagKP03BombActive)) { in ClickedOn3DObject()117 Game_Flag_Reset(kFlagKP03BombActive); in ClickedOn3DObject()194 if ( Game_Flag_Query(kFlagKP03BombActive) in SceneFrameAdvanced()239 Game_Flag_Reset(kFlagKP03BombActive); in SceneFrameAdvanced()312 Game_Flag_Reset(kFlagKP03BombActive); in saveSteele()
863 kFlagKP03BombActive = 421, enumerator