Searched refs:kFlagNR05toNR03 (Results 1 – 6 of 6) sorted by relevance
141 Game_Flag_Set(kFlagNR05toNR03); in ClickedOnExit()197 && !Game_Flag_Query(kFlagNR05toNR03) in SceneFrameAdvanced()219 if (Game_Flag_Query(kFlagNR05toNR03)) { in PlayerWalkedOut()232 if (!Game_Flag_Query(kFlagNR05toNR03)) { in rotateActorOnTable()
33 if (Game_Flag_Query(kFlagNR05toNR03)) { in InitializeScene()70 if (Game_Flag_Query(kFlagNR05toNR03)) { in InitializeScene()73 Game_Flag_Reset(kFlagNR05toNR03); in InitializeScene()
141 Game_Flag_Set(kFlagNR05toNR03); in ClickedOnExit()197 if ( frame == 134 && !Game_Flag_Query(kFlagNR05toNR03)) { in SceneFrameAdvanced()218 if (Game_Flag_Query(kFlagNR05toNR03)) { in PlayerWalkedOut()231 if (!Game_Flag_Query(kFlagNR05toNR03)) { in rotateActorOnTable()
979 kFlagNR05toNR03 = 537, enumerator