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Searched refs:kFlagNR08Available (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dnr05.cpp50 if (Game_Flag_Query(kFlagNR08Available)) { in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dnr05.cpp50 if (Game_Flag_Query(kFlagNR08Available)) { in InitializeScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dearly_q.cpp458 Game_Flag_Set(kFlagNR08Available); in GoalChanged()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dearly_q.cpp460 Game_Flag_Set(kFlagNR08Available); in GoalChanged()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h1062 kFlagNR08Available = 620, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1062 kFlagNR08Available = 620, enumerator