Searched refs:kFlagNR08Available (Results 1 – 6 of 6) sorted by relevance
50 if (Game_Flag_Query(kFlagNR08Available)) { in InitializeScene()
458 Game_Flag_Set(kFlagNR08Available); in GoalChanged()
460 Game_Flag_Set(kFlagNR08Available); in GoalChanged()
1062 kFlagNR08Available = 620, enumerator