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Searched refs:kFlagNR11SteeleShoot (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dnr11.cpp309 if (Game_Flag_Query(kFlagNR11SteeleShoot)) { in SceneFrameAdvanced()
318 Game_Flag_Reset(kFlagNR11SteeleShoot); in SceneFrameAdvanced()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dnr11.cpp330 if (Game_Flag_Query(kFlagNR11SteeleShoot)) { in SceneFrameAdvanced()
339 Game_Flag_Reset(kFlagNR11SteeleShoot); in SceneFrameAdvanced()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dsteele.cpp962 Game_Flag_Set(kFlagNR11SteeleShoot); in GoalChanged()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dsteele.cpp965 Game_Flag_Set(kFlagNR11SteeleShoot); in GoalChanged()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h1077 kFlagNR11SteeleShoot = 635, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1077 kFlagNR11SteeleShoot = 635, enumerator