Searched refs:kFlagRC51Available (Results 1 – 4 of 4) sorted by relevance
39 if (Game_Flag_Query(kFlagRC51Available)) { in InitializeScene()261 Game_Flag_Set(kFlagRC51Available); in dialogueWithRunciter()
39 if (Game_Flag_Query(kFlagRC51Available)) { in InitializeScene()285 Game_Flag_Set(kFlagRC51Available); in dialogueWithRunciter()
583 kFlagRC51Available = 141, enumerator