/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | hc02.cpp | 121 || Query_Difficulty_Level() == kGameDifficultyEasy) in ClickedOnActor() 135 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in ClickedOnActor() 149 || Query_Difficulty_Level() == kGameDifficultyEasy in ClickedOnActor() 151 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in ClickedOnActor()
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H A D | ar02.cpp | 459 || Query_Difficulty_Level() == kGameDifficultyEasy in dialogueWithInsectDealerBuyBracelet() 471 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithInsectDealerBuyBracelet() 497 || Query_Difficulty_Level() == kGameDifficultyEasy in dialogueWithInsectDealerBuySlug() 509 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithInsectDealerBuySlug() 598 || Query_Difficulty_Level() == kGameDifficultyEasy in dialogueWithHassanBuySnake() 610 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithHassanBuySnake()
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H A D | rc04.cpp | 269 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithBulletBob() 290 || Query_Difficulty_Level() == kGameDifficultyEasy in dialogueWithBulletBob() 293 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithBulletBob() 394 || Query_Difficulty_Level() == kGameDifficultyEasy in ClickedOnActor() 397 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in ClickedOnActor()
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H A D | ps04.cpp | 217 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithGuzza() 240 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithGuzza() 285 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithGuzza() 291 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithGuzza()
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H A D | ct04.cpp | 151 || Query_Difficulty_Level() == kGameDifficultyEasy in dialogueWithHomeless() 166 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithHomeless()
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H A D | ug08.cpp | 77 if (Query_Difficulty_Level() == kGameDifficultyEasy in InitializeScene()
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H A D | ar01.cpp | 488 || Query_Difficulty_Level() == kGameDifficultyEasy in dialogueWithFishDealerBuyGoldfish() 500 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithFishDealerBuyGoldfish()
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H A D | ug15.cpp | 44 && !(_vm->_cutContent && Query_Difficulty_Level() == kGameDifficultyEasy) in InitializeScene()
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H A D | dr06.cpp | 181 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in ClickedOn3DObject()
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H A D | ct01.cpp | 662 || Query_Difficulty_Level() == kGameDifficultyEasy) in dialogueWithHowieLee() 672 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithHowieLee()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | hc02.cpp | 125 || Query_Difficulty_Level() == kGameDifficultyEasy) in ClickedOnActor() 139 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in ClickedOnActor() 153 || Query_Difficulty_Level() == kGameDifficultyEasy in ClickedOnActor() 155 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in ClickedOnActor()
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H A D | ar02.cpp | 463 || Query_Difficulty_Level() == kGameDifficultyEasy in dialogueWithInsectDealerBuyBracelet() 475 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithInsectDealerBuyBracelet() 501 || Query_Difficulty_Level() == kGameDifficultyEasy in dialogueWithInsectDealerBuySlug() 513 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithInsectDealerBuySlug() 622 || Query_Difficulty_Level() == kGameDifficultyEasy in dialogueWithHassanBuySnake() 634 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithHassanBuySnake()
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H A D | rc04.cpp | 276 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithBulletBob() 297 || Query_Difficulty_Level() == kGameDifficultyEasy in dialogueWithBulletBob() 300 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithBulletBob() 411 || Query_Difficulty_Level() == kGameDifficultyEasy in ClickedOnActor() 414 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in ClickedOnActor()
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H A D | ps04.cpp | 227 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithGuzza() 250 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithGuzza() 295 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithGuzza() 301 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithGuzza()
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H A D | ct04.cpp | 151 || Query_Difficulty_Level() == kGameDifficultyEasy in dialogueWithHomeless() 166 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithHomeless()
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H A D | ug08.cpp | 77 if (Query_Difficulty_Level() == kGameDifficultyEasy in InitializeScene()
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H A D | ar01.cpp | 493 || Query_Difficulty_Level() == kGameDifficultyEasy in dialogueWithFishDealerBuyGoldfish() 505 if (Query_Difficulty_Level() != kGameDifficultyEasy) { in dialogueWithFishDealerBuyGoldfish()
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H A D | ug15.cpp | 44 && !(_vm->_cutContent && Query_Difficulty_Level() == kGameDifficultyEasy) in InitializeScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | mouse.cpp | 172 case kGameDifficultyEasy: in setMouseJitterUp() 194 case kGameDifficultyEasy: in setMouseJitterDown()
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H A D | settings.cpp | 181 if (_difficulty == kGameDifficultyEasy || _ammoType == 0) { in decreaseAmmo()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | mouse.cpp | 176 case kGameDifficultyEasy: in setMouseJitterUp() 200 case kGameDifficultyEasy: in setMouseJitterDown()
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H A D | settings.cpp | 181 if (_difficulty == kGameDifficultyEasy || _ammoType == 0) { in decreaseAmmo()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | kia_section_load.cpp | 165 self->_vm->newGame(kGameDifficultyEasy); in scrollBoxCallback()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | kia_section_load.cpp | 165 self->_vm->newGame(kGameDifficultyEasy); in scrollBoxCallback()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | police_maze.cpp | 269 if (_vm->_settings->getDifficulty() > kGameDifficultyEasy) { in tick() 283 if (_vm->_settings->getDifficulty() == kGameDifficultyEasy) { in tick()
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