Searched refs:kItemWeaponsCrate (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ps15.cpp | 46 …Item_Add_To_World(kItemWeaponsCrate, kModelAnimationWeaponsCrate, kSetPS15, -208.0f, -113.43f, 30.… in SceneLoaded() 123 if (itemId == kItemWeaponsCrate) { in ClickedOnItem() 139 Actor_Face_Item(kActorMcCoy, kItemWeaponsCrate, true); in ClickedOnItem()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ps15.cpp | 46 …Item_Add_To_World(kItemWeaponsCrate, kModelAnimationWeaponsCrate, 101, -208.0f, -113.43f, 30.28f, … in SceneLoaded() 102 if (itemId == kItemWeaponsCrate) { in ClickedOnItem()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 1678 kItemWeaponsCrate = 110, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 1679 kItemWeaponsCrate = 110, enumerator
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