Searched refs:kLoadByResourceId (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | introproc_ite.cpp | 73 …{RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade… 74 …{RID_ITE_CAVE_SCENE_1, kLoadByResourceId, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, … 75 …{RID_ITE_CAVE_SCENE_2, kLoadByResourceId, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0… 76 …{RID_ITE_CAVE_SCENE_3, kLoadByResourceId, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0… 77 …{RID_ITE_CAVE_SCENE_4, kLoadByResourceId, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0… 78 …{RID_ITE_VALLEY_SCENE, kLoadByResourceId, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0,… 79 …{RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNo… 80 …{RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFairePathProc, false, kTransitionNo… 81 …{RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNo… 86 …{RID_ITE_CAVE_SCENE_DOS_DEMO, kLoadByResourceId, Scene::SC_ITEIntroCaveDemoProc, false, kTransitio… [all …]
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H A D | scene.h | 162 kLoadByResourceId, enumerator
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H A D | scene.cpp | 652 case kLoadByResourceId: in loadScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | introproc_ite.cpp | 74 …{RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade… 75 …{RID_ITE_CAVE_SCENE_1, kLoadByResourceId, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, … 76 …{RID_ITE_CAVE_SCENE_2, kLoadByResourceId, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0… 77 …{RID_ITE_CAVE_SCENE_3, kLoadByResourceId, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0… 78 …{RID_ITE_CAVE_SCENE_4, kLoadByResourceId, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0… 79 …{RID_ITE_VALLEY_SCENE, kLoadByResourceId, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0,… 80 …{RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNo… 81 …{RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFairePathProc, false, kTransitionNo… 82 …{RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNo… 87 …{RID_ITE_CAVE_SCENE_DOS_DEMO, kLoadByResourceId, Scene::SC_ITEIntroCaveDemoProc, false, kTransitio… [all …]
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H A D | scene.h | 150 kLoadByResourceId, enumerator
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H A D | scene.cpp | 632 case kLoadByResourceId: in loadScene()
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