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Searched refs:kLoadByResourceId (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dintroproc_ite.cpp73 …{RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade…
74 …{RID_ITE_CAVE_SCENE_1, kLoadByResourceId, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, …
75 …{RID_ITE_CAVE_SCENE_2, kLoadByResourceId, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0…
76 …{RID_ITE_CAVE_SCENE_3, kLoadByResourceId, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0…
77 …{RID_ITE_CAVE_SCENE_4, kLoadByResourceId, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0…
78 …{RID_ITE_VALLEY_SCENE, kLoadByResourceId, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0,…
79 …{RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNo…
80 …{RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFairePathProc, false, kTransitionNo…
81 …{RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNo…
86 …{RID_ITE_CAVE_SCENE_DOS_DEMO, kLoadByResourceId, Scene::SC_ITEIntroCaveDemoProc, false, kTransitio…
[all …]
H A Dscene.h162 kLoadByResourceId, enumerator
H A Dscene.cpp652 case kLoadByResourceId: in loadScene()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dintroproc_ite.cpp74 …{RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade…
75 …{RID_ITE_CAVE_SCENE_1, kLoadByResourceId, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, …
76 …{RID_ITE_CAVE_SCENE_2, kLoadByResourceId, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0…
77 …{RID_ITE_CAVE_SCENE_3, kLoadByResourceId, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0…
78 …{RID_ITE_CAVE_SCENE_4, kLoadByResourceId, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0…
79 …{RID_ITE_VALLEY_SCENE, kLoadByResourceId, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0,…
80 …{RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNo…
81 …{RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFairePathProc, false, kTransitionNo…
82 …{RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNo…
87 …{RID_ITE_CAVE_SCENE_DOS_DEMO, kLoadByResourceId, Scene::SC_ITEIntroCaveDemoProc, false, kTransitio…
[all …]
H A Dscene.h150 kLoadByResourceId, enumerator
H A Dscene.cpp632 case kLoadByResourceId: in loadScene()