Searched refs:kLoadBySceneNumber (Results 1 – 8 of 8) sorted by relevance
86 firstScene.loadFlag = kLoadBySceneNumber; in IHNMStartProc()
495 sceneParams.loadFlag = kLoadBySceneNumber; in changeScene()600 if (loadSceneParams.loadFlag != kLoadBySceneNumber) { in loadScene()645 if (loadSceneParams.loadFlag == kLoadBySceneNumber) // When will we get rid of it? in loadScene()656 case kLoadBySceneNumber: in loadScene()
163 kLoadBySceneNumber enumerator
102 firstScene.loadFlag = kLoadBySceneNumber; in ITEStartProc()
89 firstScene.loadFlag = kLoadBySceneNumber; in IHNMStartProc()
475 sceneParams.loadFlag = kLoadBySceneNumber; in changeScene()580 if (loadSceneParams.loadFlag != kLoadBySceneNumber) { in loadScene()625 if (loadSceneParams.loadFlag == kLoadBySceneNumber) // When will we get rid of it? in loadScene()636 case kLoadBySceneNumber: in loadScene()
151 kLoadBySceneNumber enumerator
103 firstScene.loadFlag = kLoadBySceneNumber; in ITEStartProc()