Home
last modified time | relevance | path

Searched refs:kLoadBySceneNumber (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dintroproc_ihnm.cpp86 firstScene.loadFlag = kLoadBySceneNumber; in IHNMStartProc()
H A Dscene.cpp495 sceneParams.loadFlag = kLoadBySceneNumber; in changeScene()
600 if (loadSceneParams.loadFlag != kLoadBySceneNumber) { in loadScene()
645 if (loadSceneParams.loadFlag == kLoadBySceneNumber) // When will we get rid of it? in loadScene()
656 case kLoadBySceneNumber: in loadScene()
H A Dscene.h163 kLoadBySceneNumber enumerator
H A Dintroproc_ite.cpp102 firstScene.loadFlag = kLoadBySceneNumber; in ITEStartProc()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dintroproc_ihnm.cpp89 firstScene.loadFlag = kLoadBySceneNumber; in IHNMStartProc()
H A Dscene.cpp475 sceneParams.loadFlag = kLoadBySceneNumber; in changeScene()
580 if (loadSceneParams.loadFlag != kLoadBySceneNumber) { in loadScene()
625 if (loadSceneParams.loadFlag == kLoadBySceneNumber) // When will we get rid of it? in loadScene()
636 case kLoadBySceneNumber: in loadScene()
H A Dscene.h151 kLoadBySceneNumber enumerator
H A Dintroproc_ite.cpp103 firstScene.loadFlag = kLoadBySceneNumber; in ITEStartProc()