/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | vqa_player.cpp | 218 if (_repeatsCount == 0 && loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame() 229 } else if (loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame()
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H A D | scene.cpp | 235 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in advanceFrame() 331 int loopMode = kLoopSetModeEnqueue; in loopStartSpecial() 400 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in loopEnded()
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H A D | vqa_player.h | 37 kLoopSetModeEnqueue = 1, enumerator
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H A D | overlays.cpp | 104 startNow ? kLoopSetModeImmediate : kLoopSetModeEnqueue, in play()
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H A D | debugger.cpp | 1186 LoopSetModes startNowFlag = kLoopSetModeEnqueue; in cmdOverlay()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene.cpp | 248 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in advanceFrame() 353 int loopMode = kLoopSetModeEnqueue; in loopStartSpecial() 422 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in loopEnded()
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H A D | vqa_player.cpp | 280 if (_repeatsCount == 0 && loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame() 291 } else if (loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame()
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H A D | vqa_player.h | 37 kLoopSetModeEnqueue = 1, // sets _frameBeginNext, _repeatsCountQueued, _frameEndQueued enumerator
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H A D | overlays.cpp | 104 startNow ? kLoopSetModeImmediate : kLoopSetModeEnqueue, in play()
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H A D | debugger.cpp | 1289 LoopSetModes startNowFlag = kLoopSetModeEnqueue; in cmdOverlay()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | vk.cpp | 121 if (!_vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr)) { in open() 373 _vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr); in eyeAnimates() 529 _vqaPlayerMain->setLoop(1, -1, kLoopSetModeEnqueue, loopEnded, this); in init()
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H A D | kia.cpp | 202 _mainVqaPlayer->setLoop(getVqaLoopMain(sectionId), -1, kLoopSetModeEnqueue, loopEnded, this); in open() 394 …_mainVqaPlayer->setLoop(getVqaLoopMain(_currentSectionId), -1, kLoopSetModeEnqueue, loopEnded, thi… in resume()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | vk.cpp | 121 if (!_vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr)) { in open() 373 _vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr); in eyeAnimates() 529 _vqaPlayerMain->setLoop(1, -1, kLoopSetModeEnqueue, loopEnded, this); in init()
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H A D | kia.cpp | 205 _mainVqaPlayer->setLoop(getVqaLoopMain(sectionId), -1, kLoopSetModeEnqueue, loopEnded, this); in open() 397 …_mainVqaPlayer->setLoop(getVqaLoopMain(_currentSectionId), -1, kLoopSetModeEnqueue, loopEnded, thi… in resume()
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