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Searched refs:kLoopSetModeEnqueue (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dvqa_player.cpp218 if (_repeatsCount == 0 && loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame()
229 } else if (loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame()
H A Dscene.cpp235 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in advanceFrame()
331 int loopMode = kLoopSetModeEnqueue; in loopStartSpecial()
400 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in loopEnded()
H A Dvqa_player.h37 kLoopSetModeEnqueue = 1, enumerator
H A Doverlays.cpp104 startNow ? kLoopSetModeImmediate : kLoopSetModeEnqueue, in play()
H A Ddebugger.cpp1186 LoopSetModes startNowFlag = kLoopSetModeEnqueue; in cmdOverlay()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.cpp248 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in advanceFrame()
353 int loopMode = kLoopSetModeEnqueue; in loopStartSpecial()
422 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in loopEnded()
H A Dvqa_player.cpp280 if (_repeatsCount == 0 && loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame()
291 } else if (loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame()
H A Dvqa_player.h37 kLoopSetModeEnqueue = 1, // sets _frameBeginNext, _repeatsCountQueued, _frameEndQueued enumerator
H A Doverlays.cpp104 startNow ? kLoopSetModeImmediate : kLoopSetModeEnqueue, in play()
H A Ddebugger.cpp1289 LoopSetModes startNowFlag = kLoopSetModeEnqueue; in cmdOverlay()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dvk.cpp121 if (!_vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr)) { in open()
373 _vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr); in eyeAnimates()
529 _vqaPlayerMain->setLoop(1, -1, kLoopSetModeEnqueue, loopEnded, this); in init()
H A Dkia.cpp202 _mainVqaPlayer->setLoop(getVqaLoopMain(sectionId), -1, kLoopSetModeEnqueue, loopEnded, this); in open()
394 …_mainVqaPlayer->setLoop(getVqaLoopMain(_currentSectionId), -1, kLoopSetModeEnqueue, loopEnded, thi… in resume()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dvk.cpp121 if (!_vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr)) { in open()
373 _vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr); in eyeAnimates()
529 _vqaPlayerMain->setLoop(1, -1, kLoopSetModeEnqueue, loopEnded, this); in init()
H A Dkia.cpp205 _mainVqaPlayer->setLoop(getVqaLoopMain(sectionId), -1, kLoopSetModeEnqueue, loopEnded, this); in open()
397 …_mainVqaPlayer->setLoop(getVqaLoopMain(_currentSectionId), -1, kLoopSetModeEnqueue, loopEnded, thi… in resume()