/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | vqa_player.cpp | 69 setLoop(_loopInitial, _repeatsCountInitial, kLoopSetModeImmediate, nullptr, nullptr); in open() 221 loopSetMode = kLoopSetModeImmediate; in setBeginAndEndFrame() 232 } else if (loopSetMode == kLoopSetModeImmediate) { in setBeginAndEndFrame()
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H A D | overlays.cpp | 104 startNow ? kLoopSetModeImmediate : kLoopSetModeEnqueue, in play() 127 kLoopSetModeImmediate, in resume()
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H A D | vqa_player.h | 38 kLoopSetModeImmediate = 2 enumerator
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H A D | scene.cpp | 308 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeImmediate, nullptr, nullptr); in startDefaultLoop() 333 loopMode = kLoopSetModeImmediate; in loopStartSpecial()
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H A D | debugger.cpp | 1193 startNowFlag = kLoopSetModeImmediate; in cmdOverlay()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | vqa_player.cpp | 76 setLoop(_loopInitial, _repeatsCountInitial, kLoopSetModeImmediate, nullptr, nullptr); in open() 283 loopSetMode = kLoopSetModeImmediate; in setBeginAndEndFrame() 294 } else if (loopSetMode == kLoopSetModeImmediate) { in setBeginAndEndFrame()
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H A D | overlays.cpp | 104 startNow ? kLoopSetModeImmediate : kLoopSetModeEnqueue, in play() 127 kLoopSetModeImmediate, in resume()
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H A D | vqa_player.h | 38 …kLoopSetModeImmediate = 2 // like ModeJustStart, but also sets _frameNext to _frameBeginNext and … enumerator
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H A D | scene.cpp | 330 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeImmediate, nullptr, nullptr); in startDefaultLoop() 355 loopMode = kLoopSetModeImmediate; in loopStartSpecial()
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H A D | debugger.cpp | 1296 startNowFlag = kLoopSetModeImmediate; in cmdOverlay()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | spinner.cpp | 130 _vqaPlayer->setLoop(spinnerLoopId, -1, kLoopSetModeImmediate, nullptr, nullptr); in chooseDestination() 297 _vqaPlayer->setLoop(0, -1, kLoopSetModeImmediate, nullptr, nullptr); in resume()
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H A D | kia.cpp | 201 …_mainVqaPlayer->setLoop(getVqaLoopTransition(_transitionId), -1, kLoopSetModeImmediate, nullptr, n… in open() 205 _mainVqaPlayer->setLoop(loopId, -1, kLoopSetModeImmediate, nullptr, nullptr); in open() 393 …_mainVqaPlayer->setLoop(getVqaLoopTransition(_transitionId), -1, kLoopSetModeImmediate, nullptr, n… in resume() 396 …_mainVqaPlayer->setLoop(getVqaLoopMain(_currentSectionId), -1, kLoopSetModeImmediate, nullptr, nul… in resume()
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H A D | vk.cpp | 372 _vqaPlayerEye->setLoop(loopId, -1, kLoopSetModeImmediate, nullptr, nullptr); in eyeAnimates()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | spinner.cpp | 130 _vqaPlayer->setLoop(spinnerLoopId, -1, kLoopSetModeImmediate, nullptr, nullptr); in chooseDestination() 297 _vqaPlayer->setLoop(0, -1, kLoopSetModeImmediate, nullptr, nullptr); in resume()
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H A D | kia.cpp | 204 …_mainVqaPlayer->setLoop(getVqaLoopTransition(_transitionId), -1, kLoopSetModeImmediate, nullptr, n… in open() 208 _mainVqaPlayer->setLoop(loopId, -1, kLoopSetModeImmediate, nullptr, nullptr); in open() 396 …_mainVqaPlayer->setLoop(getVqaLoopTransition(_transitionId), -1, kLoopSetModeImmediate, nullptr, n… in resume() 399 …_mainVqaPlayer->setLoop(getVqaLoopMain(_currentSectionId), -1, kLoopSetModeImmediate, nullptr, nul… in resume()
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H A D | vk.cpp | 372 _vqaPlayerEye->setLoop(loopId, -1, kLoopSetModeImmediate, nullptr, nullptr); in eyeAnimates()
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