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Searched refs:kLoopSetModeImmediate (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dvqa_player.cpp69 setLoop(_loopInitial, _repeatsCountInitial, kLoopSetModeImmediate, nullptr, nullptr); in open()
221 loopSetMode = kLoopSetModeImmediate; in setBeginAndEndFrame()
232 } else if (loopSetMode == kLoopSetModeImmediate) { in setBeginAndEndFrame()
H A Doverlays.cpp104 startNow ? kLoopSetModeImmediate : kLoopSetModeEnqueue, in play()
127 kLoopSetModeImmediate, in resume()
H A Dvqa_player.h38 kLoopSetModeImmediate = 2 enumerator
H A Dscene.cpp308 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeImmediate, nullptr, nullptr); in startDefaultLoop()
333 loopMode = kLoopSetModeImmediate; in loopStartSpecial()
H A Ddebugger.cpp1193 startNowFlag = kLoopSetModeImmediate; in cmdOverlay()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dvqa_player.cpp76 setLoop(_loopInitial, _repeatsCountInitial, kLoopSetModeImmediate, nullptr, nullptr); in open()
283 loopSetMode = kLoopSetModeImmediate; in setBeginAndEndFrame()
294 } else if (loopSetMode == kLoopSetModeImmediate) { in setBeginAndEndFrame()
H A Doverlays.cpp104 startNow ? kLoopSetModeImmediate : kLoopSetModeEnqueue, in play()
127 kLoopSetModeImmediate, in resume()
H A Dvqa_player.h38kLoopSetModeImmediate = 2 // like ModeJustStart, but also sets _frameNext to _frameBeginNext and … enumerator
H A Dscene.cpp330 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeImmediate, nullptr, nullptr); in startDefaultLoop()
355 loopMode = kLoopSetModeImmediate; in loopStartSpecial()
H A Ddebugger.cpp1296 startNowFlag = kLoopSetModeImmediate; in cmdOverlay()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dspinner.cpp130 _vqaPlayer->setLoop(spinnerLoopId, -1, kLoopSetModeImmediate, nullptr, nullptr); in chooseDestination()
297 _vqaPlayer->setLoop(0, -1, kLoopSetModeImmediate, nullptr, nullptr); in resume()
H A Dkia.cpp201 …_mainVqaPlayer->setLoop(getVqaLoopTransition(_transitionId), -1, kLoopSetModeImmediate, nullptr, n… in open()
205 _mainVqaPlayer->setLoop(loopId, -1, kLoopSetModeImmediate, nullptr, nullptr); in open()
393 …_mainVqaPlayer->setLoop(getVqaLoopTransition(_transitionId), -1, kLoopSetModeImmediate, nullptr, n… in resume()
396 …_mainVqaPlayer->setLoop(getVqaLoopMain(_currentSectionId), -1, kLoopSetModeImmediate, nullptr, nul… in resume()
H A Dvk.cpp372 _vqaPlayerEye->setLoop(loopId, -1, kLoopSetModeImmediate, nullptr, nullptr); in eyeAnimates()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dspinner.cpp130 _vqaPlayer->setLoop(spinnerLoopId, -1, kLoopSetModeImmediate, nullptr, nullptr); in chooseDestination()
297 _vqaPlayer->setLoop(0, -1, kLoopSetModeImmediate, nullptr, nullptr); in resume()
H A Dkia.cpp204 …_mainVqaPlayer->setLoop(getVqaLoopTransition(_transitionId), -1, kLoopSetModeImmediate, nullptr, n… in open()
208 _mainVqaPlayer->setLoop(loopId, -1, kLoopSetModeImmediate, nullptr, nullptr); in open()
396 …_mainVqaPlayer->setLoop(getVqaLoopTransition(_transitionId), -1, kLoopSetModeImmediate, nullptr, n… in resume()
399 …_mainVqaPlayer->setLoop(getVqaLoopMain(_currentSectionId), -1, kLoopSetModeImmediate, nullptr, nul… in resume()
H A Dvk.cpp372 _vqaPlayerEye->setLoop(loopId, -1, kLoopSetModeImmediate, nullptr, nullptr); in eyeAnimates()