/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | vqa_player.h | 36 kLoopSetModeJustStart = 0, enumerator
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H A D | scene.cpp | 248 _vqaPlayer->setLoop(_defaultLoop + 1, -1, kLoopSetModeJustStart, &Scene::loopEndedStatic, this); in advanceFrame() 416 _vqaPlayer->setLoop(_defaultLoop + 1, -1, kLoopSetModeJustStart, nullptr, nullptr); in loopEnded()
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H A D | vqa_player.cpp | 226 if (loopSetMode == kLoopSetModeJustStart) { in setBeginAndEndFrame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | spinner.cpp | 131 _vqaPlayer->setLoop(spinnerLoopId + 1, -1, kLoopSetModeJustStart, nullptr, nullptr); in chooseDestination() 299 _vqaPlayer->setLoop(1, -1, kLoopSetModeJustStart, nullptr, nullptr); in resume()
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H A D | kia.cpp | 206 _mainVqaPlayer->setLoop(loopId + 1, -1, kLoopSetModeJustStart, nullptr, nullptr); in open() 397 …_mainVqaPlayer->setLoop(getVqaLoopMain(_currentSectionId) + 1, -1, kLoopSetModeJustStart, nullptr,… in resume() 712 …r->setLoop(self->getVqaLoopMain(self->_currentSectionId) + 1, -1, kLoopSetModeJustStart, nullptr, … in loopEnded() 741 _playerVqaPlayer->setLoop(0, -1, kLoopSetModeJustStart, nullptr, nullptr); in init()
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H A D | elevator.cpp | 80 _vqaPlayer->setLoop(1, -1, kLoopSetModeJustStart, nullptr, nullptr); in activate()
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H A D | vk.cpp | 429 self->_vqaPlayerMain->setLoop(2, -1, kLoopSetModeJustStart, nullptr, nullptr); in loopEnded() 527 _vqaPlayerMain->setLoop(0, -1, kLoopSetModeJustStart, nullptr, nullptr); in init()
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H A D | esper.cpp | 117 _vqaPlayerMain->setLoop(2, -1, kLoopSetModeJustStart, nullptr, nullptr); in open()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | spinner.cpp | 131 _vqaPlayer->setLoop(spinnerLoopId + 1, -1, kLoopSetModeJustStart, nullptr, nullptr); in chooseDestination() 299 _vqaPlayer->setLoop(1, -1, kLoopSetModeJustStart, nullptr, nullptr); in resume()
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H A D | kia.cpp | 209 _mainVqaPlayer->setLoop(loopId + 1, -1, kLoopSetModeJustStart, nullptr, nullptr); in open() 400 …_mainVqaPlayer->setLoop(getVqaLoopMain(_currentSectionId) + 1, -1, kLoopSetModeJustStart, nullptr,… in resume() 726 …r->setLoop(self->getVqaLoopMain(self->_currentSectionId) + 1, -1, kLoopSetModeJustStart, nullptr, … in loopEnded() 755 _playerVqaPlayer->setLoop(0, -1, kLoopSetModeJustStart, nullptr, nullptr); in init()
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H A D | elevator.cpp | 80 _vqaPlayer->setLoop(1, -1, kLoopSetModeJustStart, nullptr, nullptr); in activate()
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H A D | vk.cpp | 429 self->_vqaPlayerMain->setLoop(2, -1, kLoopSetModeJustStart, nullptr, nullptr); in loopEnded() 527 _vqaPlayerMain->setLoop(0, -1, kLoopSetModeJustStart, nullptr, nullptr); in init()
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H A D | esper.cpp | 117 _vqaPlayerMain->setLoop(2, -1, kLoopSetModeJustStart, nullptr, nullptr); in open()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | vqa_player.h | 36 kLoopSetModeJustStart = 0, // sets _frameBeginNext, _repeatsCount, _frameEnd enumerator
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H A D | scene.cpp | 261 _vqaPlayer->setLoop(_defaultLoop + 1, -1, kLoopSetModeJustStart, &Scene::loopEndedStatic, this); in advanceFrame() 438 _vqaPlayer->setLoop(_defaultLoop + 1, -1, kLoopSetModeJustStart, nullptr, nullptr); in loopEnded()
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H A D | vqa_player.cpp | 288 if (loopSetMode == kLoopSetModeJustStart) { in setBeginAndEndFrame()
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