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Searched refs:kLoopingSounds (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dambient_sounds.cpp40 _loopingSounds = new LoopingSound[kLoopingSounds]; in AmbientSounds()
49 for (int i = 0; i != kLoopingSounds; ++i) { in AmbientSounds()
206 for (int i = 0; i < kLoopingSounds; i++) { in removeAllLoopingSounds()
246 for (int i = 0; i < kLoopingSounds; i++) { in setVolume()
296 for (int i = 0; i != kLoopingSounds; ++i) { in findAvailableLoopingTrack()
306 for (int i = 0; i != kLoopingSounds; ++i) { in findLoopingTrackByHash()
412 for (int i = 0; i != kLoopingSounds; ++i) { in save()
465 for (int i = 0; i != kLoopingSounds; ++i) { in load()
476 for (int i = 0; i != kLoopingSounds; ++i) { in load()
H A Dambient_sounds.h38 static const int kLoopingSounds = 3; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dambient_sounds.cpp40 _loopingSounds = new LoopingSound[kLoopingSounds]; in AmbientSounds()
74 for (int i = 0; i != kLoopingSounds; ++i) { in AmbientSounds()
265 for (int i = 0; i < kLoopingSounds; ++i) { in removeAllLoopingSounds()
311 for (int i = 0; i < kLoopingSounds; ++i) { in setVolume()
365 for (int i = 0; i != kLoopingSounds; ++i) { in findAvailableLoopingTrack()
375 for (int i = 0; i != kLoopingSounds; ++i) { in findLoopingTrackByHash()
500 for (int i = 0; i != kLoopingSounds; ++i) { in save()
571 for (int i = 0; i != kLoopingSounds; ++i) { in load()
591 for (int i = 0; i != kLoopingSounds; ++i) { in load()
H A Dambient_sounds.h39 static const int kLoopingSounds = 3; variable