Searched refs:kMaxObjects (Results 1 – 18 of 18) sorted by relevance
45 static const int kMaxObjects = 4 * (1 << 10); in run_stack() local46 T* objs[kMaxObjects]; in run_stack()49 for (int j = 0; j < kMaxObjects; ++j) { in run_stack()70 T* objs[kMaxObjects]; in run_queue()73 for (int j = 0; j < kMaxObjects; ++j) { in run_queue()77 for (int j = 0; j < kMaxObjects; ++j) { in run_queue()94 T* objs[kMaxObjects]; in run_pushpop()97 for (int j = 0; j < kMaxObjects; ++j) { in run_pushpop()115 T* objs[kMaxObjects]; in run_random()116 for (int i = 0; i < kMaxObjects; ++i) { in run_random()[all …]
41 static const int kMaxObjects = 4 * (1 << 10); in run_stack() local42 T* objs[kMaxObjects]; in run_stack()45 for (int j = 0; j < kMaxObjects; ++j) { in run_stack()66 T* objs[kMaxObjects]; in run_queue()69 for (int j = 0; j < kMaxObjects; ++j) { in run_queue()73 for (int j = 0; j < kMaxObjects; ++j) { in run_queue()90 T* objs[kMaxObjects]; in run_pushpop()93 for (int j = 0; j < kMaxObjects; ++j) { in run_pushpop()111 T* objs[kMaxObjects]; in run_random()112 for (int i = 0; i < kMaxObjects; ++i) { in run_random()[all …]
31 template<uint32_t kMaxObjects, size_t kTotalBytes>75 SkASSERT(fNumObjects < kMaxObjects);77 if (kMaxObjects == fNumObjects) {135 char fBytes[kTotalBytes + kMaxObjects * 15];142 Rec fRecs[kMaxObjects];
254 for (int objectSlot = 0; objectSlot < kMaxObjects; objectSlot++) { in syncGame()351 for (int objectSlot = 0; objectSlot < kMaxObjects; objectSlot++) { in syncGame()
146 if (mob->_mask < kMaxObjects) { in getMob()
375 _objSlot = (uint16 *)malloc(kMaxObjects * sizeof(uint16)); in init()376 for (int i = 0; i < kMaxObjects; i++) { in init()
407 static const int kMaxObjects = 64; variable
493 for (int i = 0; i < kMaxObjects; i++) { in showObjects()
362 for (int i = 0; i < _vm->kMaxObjects; i++) { in installObjects()
250 for (int objectSlot = 0; objectSlot < kMaxObjects; objectSlot++) { in syncGame()347 for (int objectSlot = 0; objectSlot < kMaxObjects; objectSlot++) { in syncGame()
366 _objSlot = (uint16 *)malloc(kMaxObjects * sizeof(uint16)); in init()367 for (int i = 0; i < kMaxObjects; i++) { in init()
403 static const int kMaxObjects = 64; variable
495 for (int i = 0; i < kMaxObjects; i++) { in showObjects()
38 static const int kMaxObjects = 64; variable891 printArray(rooms[i].obj, 1, kMaxObjects, false); in main()
50 #define kMaxObjects 128 macro202 Object ObjectList[kMaxObjects];1815 if (ObjectCount >= kMaxObjects) { in BuildObject()
4908 const int kMaxObjects = 10000; in HEAP_TEST() local4910 Handle<FixedArray> objects[kMaxObjects]; in HEAP_TEST()4911 for (int i = 0; (i < kMaxObjects) && in HEAP_TEST()