Searched refs:kModelAnimationBearToyShotDead (Results 1 – 2 of 2) sorted by relevance
252 *animation = kModelAnimationBearToyShotDead; in UpdateAnimation()255 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationBearToyShotDead) - 1)… in UpdateAnimation()261 *animation = kModelAnimationBearToyShotDead; in UpdateAnimation()262 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationBearToyShotDead) - 1; in UpdateAnimation()
2549 kModelAnimationBearToyShotDead = 808, // untriggered enumerator