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Searched refs:kModelAnimationBearToyShotDead (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dbryant.cpp252 *animation = kModelAnimationBearToyShotDead; in UpdateAnimation()
255 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationBearToyShotDead) - 1)… in UpdateAnimation()
261 *animation = kModelAnimationBearToyShotDead; in UpdateAnimation()
262 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationBearToyShotDead) - 1; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2549 kModelAnimationBearToyShotDead = 808, // untriggered enumerator