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Searched refs:kModelAnimationChewShotDead (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dchew.cpp281 *animation = kModelAnimationChewShotDead; in UpdateAnimation()
282 if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewShotDead) - 1) { in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2515 kModelAnimationChewShotDead = 776, // untriggered enumerator