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Searched refs:kModelAnimationClovisCombatGotHitLeft (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dclovis.cpp932 *animation = kModelAnimationClovisCombatGotHitLeft; in UpdateAnimation()
934 …_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisCombatGotHitLeft)) { in UpdateAnimation()
939 …_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisCombatGotHitLeft) - … in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1913 kModelAnimationClovisCombatGotHitLeft = 212, enumerator