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Searched refs:kModelAnimationClovisCombatGotHitRight (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dclovis.cpp911 *animation = kModelAnimationClovisCombatGotHitRight; in UpdateAnimation()
913 …animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisCombatGotHitRight)) { in UpdateAnimation()
918 …_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisCombatGotHitRight) -… in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1912 kModelAnimationClovisCombatGotHitRight = 211, enumerator