Searched refs:kModelAnimationClovisCombatGotHitRight (Results 1 – 2 of 2) sorted by relevance
911 *animation = kModelAnimationClovisCombatGotHitRight; in UpdateAnimation()913 …animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisCombatGotHitRight)) { in UpdateAnimation()918 …_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisCombatGotHitRight) -… in UpdateAnimation()
1912 kModelAnimationClovisCombatGotHitRight = 211, enumerator