Searched refs:kModelAnimationClovisCombatIdle (Results 1 – 2 of 2) sorted by relevance
825 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()827 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisCombatIdle)) { in UpdateAnimation()831 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisCombatIdle) - 1; in UpdateAnimation()851 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()905 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()926 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()947 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()1106 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()1127 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()
1909 kModelAnimationClovisCombatIdle = 208, enumerator