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Searched refs:kModelAnimationClovisCombatIdle (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dclovis.cpp825 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()
827 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisCombatIdle)) { in UpdateAnimation()
831 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisCombatIdle) - 1; in UpdateAnimation()
851 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()
905 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()
926 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()
947 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()
1106 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()
1127 *animation = kModelAnimationClovisCombatIdle; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1909 kModelAnimationClovisCombatIdle = 208, enumerator