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Searched refs:kModelAnimationClovisCombatResumeNonCombat (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dclovis.cpp857 *animation = kModelAnimationClovisCombatResumeNonCombat; in UpdateAnimation()
859 …imationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisCombatResumeNonCombat)… in UpdateAnimation()
864 …nimationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisCombatResumeNonCombat)… in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1919 kModelAnimationClovisCombatResumeNonCombat = 218, enumerator