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Searched refs:kModelAnimationClovisRunning (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dclovis.cpp1007 *animation = kModelAnimationClovisRunning; in UpdateAnimation()
1009 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisRunning)) { in UpdateAnimation()
1013 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisRunning) - 1; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1922 kModelAnimationClovisRunning = 221, enumerator