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Searched refs:kModelAnimationClovisShotDead (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dclovis.cpp1252 *animation = kModelAnimationClovisShotDead; in UpdateAnimation()
1254 …if (_animationFrame == Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisShotDead) - 1) { in UpdateAnimation()
1257 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisShotDead) - 1; in UpdateAnimation()
1262 *animation = kModelAnimationClovisShotDead; in UpdateAnimation()
1263 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisShotDead) - 1; in UpdateAnimation()
1499 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisShotDead) - 1; in ChangeAnimationMode()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1927 kModelAnimationClovisShotDead = 226, enumerator