Searched refs:kModelAnimationClovisShotDead (Results 1 – 2 of 2) sorted by relevance
1252 *animation = kModelAnimationClovisShotDead; in UpdateAnimation()1254 …if (_animationFrame == Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisShotDead) - 1) { in UpdateAnimation()1257 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisShotDead) - 1; in UpdateAnimation()1262 *animation = kModelAnimationClovisShotDead; in UpdateAnimation()1263 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisShotDead) - 1; in UpdateAnimation()1499 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationClovisShotDead) - 1; in ChangeAnimationMode()
1927 kModelAnimationClovisShotDead = 226, enumerator