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Searched refs:kModelAnimationCrazylegsHandsUpIdle (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dcrazylegs.cpp160 *animation = kModelAnimationCrazylegsHandsUpIdle; in UpdateAnimation()
162 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationCrazylegsHandsUpIdle)) in UpdateAnimation()
317 *animation = kModelAnimationCrazylegsHandsUpIdle; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2168 kModelAnimationCrazylegsHandsUpIdle = 455, // Is this triggered for Crazylegs? enumerator