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Searched refs:kModelAnimationDektoraCombatBegin (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Ddektora.cpp695 *animation = kModelAnimationDektoraCombatBegin; in UpdateAnimation()
697 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatBegin)) { in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Ddektora.cpp705 *animation = kModelAnimationDektoraCombatBegin; in UpdateAnimation()
707 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatBegin)) { in UpdateAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h1757 kModelAnimationDektoraCombatBegin = 139, // assumes fighting pose enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1838 kModelAnimationDektoraCombatBegin = 139, // assumes fighting pose enumerator