Searched refs:kModelAnimationDektoraCombatBegin (Results 1 – 4 of 4) sorted by relevance
695 *animation = kModelAnimationDektoraCombatBegin; in UpdateAnimation()697 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatBegin)) { in UpdateAnimation()
705 *animation = kModelAnimationDektoraCombatBegin; in UpdateAnimation()707 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatBegin)) { in UpdateAnimation()
1757 kModelAnimationDektoraCombatBegin = 139, // assumes fighting pose enumerator
1838 kModelAnimationDektoraCombatBegin = 139, // assumes fighting pose enumerator