Searched refs:kModelAnimationDektoraCombatEnd (Results 1 – 4 of 4) sorted by relevance
705 *animation = kModelAnimationDektoraCombatEnd; in UpdateAnimation()707 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatEnd)) { in UpdateAnimation()
715 *animation = kModelAnimationDektoraCombatEnd; in UpdateAnimation()717 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatEnd)) { in UpdateAnimation()
1758 kModelAnimationDektoraCombatEnd = 140, // exits combat mode enumerator
1839 kModelAnimationDektoraCombatEnd = 140, // exits combat mode enumerator