Home
last modified time | relevance | path

Searched refs:kModelAnimationDektoraCombatEnd (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Ddektora.cpp705 *animation = kModelAnimationDektoraCombatEnd; in UpdateAnimation()
707 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatEnd)) { in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Ddektora.cpp715 *animation = kModelAnimationDektoraCombatEnd; in UpdateAnimation()
717 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatEnd)) { in UpdateAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h1758 kModelAnimationDektoraCombatEnd = 140, // exits combat mode enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1839 kModelAnimationDektoraCombatEnd = 140, // exits combat mode enumerator