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Searched refs:kModelAnimationDektoraSittingHoldingGun (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Ddektora.cpp891 *animation = kModelAnimationDektoraSittingHoldingGun; in UpdateAnimation()
924 *animation = kModelAnimationDektoraSittingHoldingGun; in UpdateAnimation()
939 *animation = kModelAnimationDektoraSittingHoldingGun; in UpdateAnimation()
941 …animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingHoldingGun))… in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Ddektora.cpp901 *animation = kModelAnimationDektoraSittingHoldingGun; in UpdateAnimation()
934 *animation = kModelAnimationDektoraSittingHoldingGun; in UpdateAnimation()
949 *animation = kModelAnimationDektoraSittingHoldingGun; in UpdateAnimation()
951 …animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingHoldingGun))… in UpdateAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h1773 kModelAnimationDektoraSittingHoldingGun = 155, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1854 kModelAnimationDektoraSittingHoldingGun = 155, enumerator