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Searched refs:kModelAnimationDektoraSittingShootingGun (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Ddektora.cpp886 *animation = kModelAnimationDektoraSittingShootingGun; in UpdateAnimation()
888 …nimationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingShootingGun))… in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Ddektora.cpp896 *animation = kModelAnimationDektoraSittingShootingGun; in UpdateAnimation()
898 …nimationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingShootingGun))… in UpdateAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h1769 kModelAnimationDektoraSittingShootingGun = 151, // UNUSED? enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1850 kModelAnimationDektoraSittingShootingGun = 151, // UNUSED? enumerator