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Searched refs:kModelAnimationDektoraStandingIdle (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Ddektora.cpp597 *animation = kModelAnimationDektoraStandingIdle; in UpdateAnimation()
599 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingIdle))… in UpdateAnimation()
614 *animation = kModelAnimationDektoraStandingIdle; in UpdateAnimation()
708 *animation = kModelAnimationDektoraStandingIdle; in UpdateAnimation()
820 *animation = kModelAnimationDektoraStandingIdle; in UpdateAnimation()
831 *animation = kModelAnimationDektoraStandingIdle; in UpdateAnimation()
1112 *animation = kModelAnimationDektoraStandingIdle; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Ddektora.cpp608 *animation = kModelAnimationDektoraStandingIdle; in UpdateAnimation()
610 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingIdle))… in UpdateAnimation()
624 *animation = kModelAnimationDektoraStandingIdle; in UpdateAnimation()
718 *animation = kModelAnimationDektoraStandingIdle; in UpdateAnimation()
830 *animation = kModelAnimationDektoraStandingIdle; in UpdateAnimation()
841 *animation = kModelAnimationDektoraStandingIdle; in UpdateAnimation()
1134 *animation = kModelAnimationDektoraStandingIdle; in UpdateAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h1774 kModelAnimationDektoraStandingIdle = 156, // slow nod left right, could be talking too enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1855 kModelAnimationDektoraStandingIdle = 156, // slow nod left right, could be talking too enumerator