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Searched refs:kModelAnimationDektoraStandingTalkGestureD (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Ddektora.cpp666 *animation = kModelAnimationDektoraStandingTalkGestureD; in UpdateAnimation()
668 …imationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureD)… in UpdateAnimation()
677 *animation = kModelAnimationDektoraStandingTalkGestureD; in UpdateAnimation()
679 …imationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureD)… in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Ddektora.cpp676 *animation = kModelAnimationDektoraStandingTalkGestureD; in UpdateAnimation()
678 …imationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureD)… in UpdateAnimation()
687 *animation = kModelAnimationDektoraStandingTalkGestureD; in UpdateAnimation()
689 …imationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureD)… in UpdateAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h1780 kModelAnimationDektoraStandingTalkGestureD = 162, // appreciative enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1861 kModelAnimationDektoraStandingTalkGestureD = 162, // appreciative enumerator