Searched refs:kModelAnimationEarlyQCombatIdle (Results 1 – 2 of 2) sorted by relevance
660 *animation = kModelAnimationEarlyQCombatIdle; in UpdateAnimation()662 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCombatIdle)) { in UpdateAnimation()673 *animation = kModelAnimationEarlyQCombatIdle; in UpdateAnimation()696 *animation = kModelAnimationEarlyQCombatIdle; in UpdateAnimation()
2066 kModelAnimationEarlyQCombatIdle = 360, enumerator