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Searched refs:kModelAnimationEarlyQIdle (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dearly_q.cpp511 *animation = kModelAnimationEarlyQIdle; in UpdateAnimation()
519 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQIdle)) { in UpdateAnimation()
523 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQIdle) - 1; in UpdateAnimation()
566 *animation = kModelAnimationEarlyQIdle; in UpdateAnimation()
610 *animation = kModelAnimationEarlyQIdle; in UpdateAnimation()
681 *animation = kModelAnimationEarlyQIdle; in UpdateAnimation()
705 *animation = kModelAnimationEarlyQIdle; in UpdateAnimation()
716 *animation = kModelAnimationEarlyQIdle; in UpdateAnimation()
727 *animation = kModelAnimationEarlyQIdle; in UpdateAnimation()
738 *animation = kModelAnimationEarlyQIdle; in UpdateAnimation()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2075 kModelAnimationEarlyQIdle = 369, enumerator