Searched refs:kModelAnimationFishDealerIdle (Results 1 – 2 of 2) sorted by relevance
196 *animation = kModelAnimationFishDealerIdle; in UpdateAnimation()199 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationFishDealerIdle)) in UpdateAnimation()206 *animation = kModelAnimationFishDealerIdle; in UpdateAnimation()243 *animation = kModelAnimationFishDealerIdle; in UpdateAnimation()
2409 kModelAnimationFishDealerIdle = 683, enumerator